sabinati wrote:smileyguy4you wrote:complaints
what gear did you actually have that you were getting stat buffs from?
shortening what i said to "complaints" is a little crass of you.
I Traded for a high q bear cloak for one, also int gear, no way for me to make the int gilding currently, those are the major things. Bear cloak is now horrid (im better off using straps from bear hide to make high q linen sets), a bear tooth applied to it has 1% chance whereas a beartooth applied to a bat cape has 2% chance....This should have been considered and balanced a little before implementing.
It is insanely easy to up stats extremely high now where-as others are near impossible for some people that before were alot easier to craft gear to up their stats.
Smaller groups dont have huge stockpiles of goods to re-dump into crafting stat gear, examples of this are things like the lawspeaker gear, for people that dont have lots of wool or who traded for high q sets of int or str items or even ranger gear, they cant spam gilding into multiple sets of that gear, they get one chance to get their gear back to where it was and then will need to trash the item they traded for and trade again for a new version of it. This reminds me of the pay model, if it was handled better it would of gone over much better. Dropping it mid world with no warning just isnt great, especially if people had traded sub tokens for gear that they now cant use to the same effect as they had before (not that im trading sub tokens....thats insane).
Over-all i dont mind it, just there almost seems to be no balancing to it, and it does change play style alot and for people that dont have huge supplies of goods and used their limited resources on crafting gear before this patch it really hurts their progress and sets them back a good bit.
Last edited by smileyguy4you on Wed May 04, 2016 6:23 pm, edited 1 time in total.