wolf1000wolf wrote:ricky wrote:i've brought this up once elsewhere, might have been brought up again in this thread, but i cant be arsed to read through it.
here's my two cents:
like runescape, those who initiate combat (the attackers) will recieve a "skull debuff"(which should last probably 2-4 real life weeks.
skulled players will die permanantly. permadeath. character lost upon death.
regular, non skulled players will drop all items and respawn at their hearthfire upon death.
add a "recently deceased" debuff that lasts 24 hours after first death - if theyre killed again, they die permanently. permadeath. character lost upon death.
initiating combat with a skulled opponent will not skull any character.
One problem with this suggestion: Does nothing for when your casual player faces home invasion.
one problem with your contention: the current system is no better
If your home invaders already broke down your walls to circumvent the visitor buff, then you're fucked to begin with.
of course, this isnt a panacea to solve all the game's pvp problems, but perhaps its a step in the right direction.