Liss12 wrote:I don't like new siege at all but i have 2 ideas how to fix it.
1) Extreme: vulnerability windows are synchronised to everyone, so you would have to defend and attack simultaneously. I think most of the people would sit in their villages during this time chasing off potential attackers, this would decrease overall number of raids but would favour desolated or big villages.
2) Slightly less extreme: vulnerability window doesn't occur by itself at all, but instead one village must declare to wage a war on another village, spend some valuable resource and after 24 or 48 hours target village will become vulnerable for 4 hours. This ability should have cooldown to prevent bigger villages declaring war on smaller ones just for fun. This should lead to situation when roughly equeal villages raid eachother.
I really like the first option as it encourages people to form coalitions or alliances, whereas attackers have to choose between attacking, defending, or splitting their forces, forcing them to consider the trade-offs of each option.
In addition, it has perks for both "teams" I can see in this game:
1. Large villages: Sieging others is still possible and relatively easy, so PvP is an option. But while sieging, you are more vulnerable to others attacking
2. Hermits / Small villages: By banding together, you can protect yourself from possible attackers. In addition, if you know a (larger) village is sieging somewhere else, you can prepare a "counter" siege at the same time.
I feel like the game should feel like you can lose a lot in a short time-window as it makes it exciting (and stressful sometimes), but you need the means to defend yourself to a certain extent.
Last but not least, with synced time-windows (and some luck) if you've lost a lot you might stumble upon an undefended treasure-trove and bring yourself back into the mid-game.