Prelude: World 12

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 12

Postby Avu » Thu Feb 27, 2020 8:29 am

Lunarius_Haberdash wrote:
Avu wrote:P.S. I have a good rule of thumb which has never failed me so far. If Lunarius likes something it means it's awful and one should kill it with fire.


The new siege system is awesome and split servers is definitely the way to go.


Fuck...
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Re: Prelude: World 12

Postby Greus » Thu Feb 27, 2020 8:51 am

Avu wrote:You say the game has too little population to afford a split server? I say it can't afford not to have a split server. One of the main reasons sane people don't join this game is the permadeath full loot open pvp. But if we're married to the idea that the ones playing (and the battered wife syndrome people that rejoin every new early world) are all the people the game will ever have then sure.

Btw lack of non pvp server is not the only thing that keeps sane people away. The other is the ever increasing amounts of grind one has to go through as he progresses through the game. Instead of doing simple shit easier haven decides no higher tech just means more shit to grind and more and more. Also bots and alts. But we don't want to solve the real problems of the game so we force people to raid each other cause that will make the game FUUUUUUN...


I dont know, if I really am a sane person :? but I quitted the game and will never ever play on the normal server, because I dont want to be botherd with other friendly or agressive people in my free time - I really have enough of it at work. At the same time, I am pretty willing to pay for a private server. So you already cant count me to the population, but the devs can at least make their profit on me. Why not?
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Re: Prelude: World 12

Postby Mikeyboy » Thu Feb 27, 2020 9:12 am

julian12it wrote:I don't agree with the whole two continents or separating based on PVP/peaceful is just dumb. Yeah, it may work on Albion, but Albion is an MMO in which you are also able to queue up for instanced dungeons and level up/gear through those means. Haven is an open world sandbox game, there's a big difference between those two. Everyone in Haven is entitled to PVP but can be avoided through player communications and politics, that's what makes the game unique in itself.

FACTS. The whole reason this game is unique is because of the open world PVP aspect. If you don't enjoy that, then work towards learning how to defend yourselves or figure out how to get protection from a faction. The whole splitting into two continents bullshit is ridiculous and would never work.
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Re: Prelude: World 12

Postby Vydrion » Thu Feb 27, 2020 9:17 am

Liss12 wrote:I don't like new siege at all but i have 2 ideas how to fix it.

1) Extreme: vulnerability windows are synchronised to everyone, so you would have to defend and attack simultaneously. I think most of the people would sit in their villages during this time chasing off potential attackers, this would decrease overall number of raids but would favour desolated or big villages.

2) Slightly less extreme: vulnerability window doesn't occur by itself at all, but instead one village must declare to wage a war on another village, spend some valuable resource and after 24 or 48 hours target village will become vulnerable for 4 hours. This ability should have cooldown to prevent bigger villages declaring war on smaller ones just for fun. This should lead to situation when roughly equeal villages raid eachother.


I really like the first option as it encourages people to form coalitions or alliances, whereas attackers have to choose between attacking, defending, or splitting their forces, forcing them to consider the trade-offs of each option.

In addition, it has perks for both "teams" I can see in this game:

1. Large villages: Sieging others is still possible and relatively easy, so PvP is an option. But while sieging, you are more vulnerable to others attacking
2. Hermits / Small villages: By banding together, you can protect yourself from possible attackers. In addition, if you know a (larger) village is sieging somewhere else, you can prepare a "counter" siege at the same time.

I feel like the game should feel like you can lose a lot in a short time-window as it makes it exciting (and stressful sometimes), but you need the means to defend yourself to a certain extent.
Last but not least, with synced time-windows (and some luck) if you've lost a lot you might stumble upon an undefended treasure-trove and bring yourself back into the mid-game.
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Re: Prelude: World 12

Postby Vraatjuh » Thu Feb 27, 2020 9:25 am

Mikeyboy wrote:
julian12it wrote:I don't agree with the whole two continents or separating based on PVP/peaceful is just dumb. Yeah, it may work on Albion, but Albion is an MMO in which you are also able to queue up for instanced dungeons and level up/gear through those means. Haven is an open world sandbox game, there's a big difference between those two. Everyone in Haven is entitled to PVP but can be avoided through player communications and politics, that's what makes the game unique in itself.

FACTS. The whole reason this game is unique is because of the open world PVP aspect. If you don't enjoy that, then work towards learning how to defend yourselves or figure out how to get protection from a faction. The whole splitting into two continents bullshit is ridiculous and would never work.


The big questions are:
1. Does this game have an active community of a few thousand players because of the unique open world perma-death PvP aspect?
or
2. Does this game have an active community of ONLY a few thousand players because of the unique open world perma-death PvP aspect?

The current community seems very split between these two.
We only know 1 is a certainty, while 2 is a big unknown (and probably will be for a while longer).
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Re: Prelude: World 12

Postby Enjoyment_2 » Thu Feb 27, 2020 9:44 am

jorb wrote:[*] The "Power Level" of a claim, finally, determines how long Battering Rams need to dry before they can attack the various wall types on the claim.
[*] Drying time for Battering Rams per "Power Level" & Wall Type:
  • Level 0: Palisades: 20min, Brick Walls: 1h
  • Level 1: Palisades: 3h, Brick Walls: 4h
  • Level 2: Palisades: 6h, Brick Walls: 8h
  • Level 3: Palisades: 15h, Brick Walls: 20h
  • Level 4: Palisades: 24h, Brick Walls: 32h
  • Level 5: Palisades: 24h, Brick Walls: 32h
.[/list]

So I have some questions.
what if ram was built 20 mins before claim owner charged the claim?
should it dry for 20 mins from that moment, or the ram itself has some timer "drying for x mins" and it is just that timer vs current power level?
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Re: Prelude: World 12

Postby dafels » Thu Feb 27, 2020 9:52 am

Mikeyboy wrote:
julian12it wrote:I don't agree with the whole two continents or separating based on PVP/peaceful is just dumb. Yeah, it may work on Albion, but Albion is an MMO in which you are also able to queue up for instanced dungeons and level up/gear through those means. Haven is an open world sandbox game, there's a big difference between those two. Everyone in Haven is entitled to PVP but can be avoided through player communications and politics, that's what makes the game unique in itself.

FACTS. The whole reason this game is unique is because of the open world PVP aspect. If you don't enjoy that, then work towards learning how to defend yourselves or figure out how to get protection from a faction. The whole splitting into two continents bullshit is ridiculous and would never work.


Do you realize that there most of playerbase that actually has a life besides haven and can't spend 8+ hours a day grinding a character just to be able to defend himself, don't want to be cucked by the bigger factions and have just interest of the building/farming aspect of the game? Devs end up implementing siege changes and all other changes that doesn't satisfy nor the PvPer or the peaceful player and as a PvPer you're basically shooting yourself in foot right now, when you could be having a way better PvP experience without the features that limit the PvP currently(All the KO-nonsense, visitors debuff, complicated sieging, etc...) I would even love the palibashing to be back and brickwalls being relevant again and that it wouldn't take loads of effort to siege the resources that were walled off in a hour. Devs actually would have a lot more free space to expand the PvP experience without limiting it because of the sole reason that there are peasfools playing in the game and implementing dumb features(the best example are the endless iterations of the siege systems where it is impossible to balance between the 2 sides).
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Re: Prelude: World 12

Postby borka » Thu Feb 27, 2020 10:12 am

dafels wrote: Devs actually would have a lot more free space to expand the PvP experience without limiting it because of the sole reason that there are peasfools playing in the game and implementing dumb features


ty dafels

As long the worlds aren't continous anyways i'd vote for a split just for this reason lasting a world - as a peasfool i'd even wouldn't mind if there'd be only very few content updates for peasfool world as long there's a pleasing solution found for PvP and sieging ...

... next steps could follow in w13

btw. i'd be curios aswell how player count will turn out (long term) with such a split
Last edited by borka on Thu Feb 27, 2020 10:20 am, edited 1 time in total.
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Re: Prelude: World 12

Postby pppp » Thu Feb 27, 2020 10:20 am

borka wrote:
dafels wrote: Devs actually would have a lot more free space to expand the PvP experience without limiting it because of the sole reason that there are peasfools playing in the game and implementing dumb features


ty dafels

As long worlds aren't continous anyways i'd vote for a split just for this reason lasting a world - as a peasfool i'd even wouldn't mind if there'd be only very few content updates for peasfool world as long there's a pleasing solution found for PvP and sieging ...

... next steps could follow in w13


Just keep W11 running as it is and make new pvp-superior W12 running in parallel. Let pvpers choose the world they want. Less effort that way.
Though I am afraid it might take W12, W13, and W14 to spot the pattern.
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Re: Prelude: World 12

Postby borka » Thu Feb 27, 2020 10:22 am

Not a bad idea (except for all those that slaughtered their animals already)
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