Game Development: Prelude

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude

Postby MagicManICT » Thu Feb 04, 2016 12:09 pm

AngelaM wrote:For those who actually paid for the subscriptions, religiously, We as a collective group, would like to see compensation for this, in the form of points and or tokens.


Didn't you already receive compensation for the money you've paid into the game by getting unlimited access for 30 days? Maybe I'm misreading what you're asking for here. Maybe you're saying that you should get this instead of the higher stat caps?

proknah wrote:I like the idea of capping stats, it's good for casual players, bad for hardcore players or botting players.


You'll find that being able to get higher stats was the only thing that gave casual players any advantage over better players. I'll give you the point of the bots and hardcore grinding making my statement pointless, but you're misinformed if you think a casual player will have any chance in a real PvP fight. And it doesn't hurt botters. They'll likely just make up more murder alts and pick up the pace in being evil griefers.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Prelude

Postby donatas » Thu Feb 04, 2016 12:13 pm

First of all. That thing is it a troll or something else completely?
The pink crystals are they for mining or they will be above underground layer? Like for example in runescape, hopefully you guys won't go full retard like runescape did.
What will be fountain used for or is it a just decoration or will be used as well? Since those fuckers are impossible to find.
The pond will it be for decoration or for fishing if player spawn in area where there isn't any river within couple of hours walking? Real time.
Finally did I get it right Free paly max quality is 50, verified 125 and subcribed account 200 max quality cap?
I would prefered for the quality to go to infinity, but let's get real who has ever got quality 250 in this world or the previews. Since my max quality ever while playing this game I think was around 40.
Fucking work keeps getting in the way :(
Last edited by donatas on Thu Feb 04, 2016 12:14 pm, edited 1 time in total.
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Re: Game Development: Prelude

Postby proknah » Thu Feb 04, 2016 12:14 pm

MagicManICT wrote:but you're misinformed if you think a casual player will have any chance in a real PvP fight. And it doesn't hurt botters. They'll likely just make up more murder alts and pick up the pace in being evil griefers.
I'm not talking about real pvp fight. I'm talking about 1 hardcore versus 2 or more casual (and it doesn't equal to noob) players encounter type.
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Re: Game Development: Prelude

Postby Granger » Thu Feb 04, 2016 12:16 pm

Valkoria wrote:Speaking of foragables, please in the next world make it worth going out and foraging for new and exciting things. When I first started playing in this world my favorite thing was going out and foraging in unknown lands. Managing my inventory space and thinking 'shit my inventory is full, do I continue and drop a few things for more valuable ones or go back home. It was an adventure! Especially when I had no idea snowy mountains existed and came across one for the first time.
Also, I actually really dislike the fate system as a whole... I'm a hermit with nearly 200 or higher of every stat and honestly do every aspect in the game constantly and I rarely ever come across a fate curio... and the ones I do usually really suck.

Please make better tools for leveling ground, and maybe even one for creating slopes. I would really appreciate some development time on those two alone. I will admit the spot I chose was a very bad decision but leveling a small area was one so awful and creating a slope so I could place my walls was so much work. I'm not asking for easy-mode, but something more user, energy and time friendly would be great!

More focus on things like Clothing, armor, jewelry, cosmetics, furniture would be fantastic. Add more things that give stats (even if they're low), It doesn't have to be end game stuff! Rings that give +1 to strength crafted from catgold or a necklace crafted from a lucky rabbits foot that gives +2 agility, just more things between a spruce-cap player and a 5th level miner.


Good points.
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Re: Game Development: Prelude

Postby VDZ » Thu Feb 04, 2016 12:34 pm

Can we get a 'World Reset FAQ'? This thread has 38 pages and I neither have the time nor the motivation to sift through them to see if my question has been answered yet.

The question I was wondering about, which might be answered already, is this: How does the world reset interact with Valhalla? Does access to Valhalla need to be regained after the reset? Or does Valhalla access persist beyond the destruction of the mortal realm? If the latter, do I need to kill my Valhalla-eligible character first to gain access to Valhalla in the new world?
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Re: Game Development: Prelude

Postby FerrousToast » Thu Feb 04, 2016 12:37 pm

VDZ wrote:Can we get a 'World Reset FAQ'? This thread has 38 pages and I neither have the time nor the motivation to sift through them to see if my question has been answered yet.

The question I was wondering about, which might be answered already, is this: How does the world reset interact with Valhalla? Does access to Valhalla need to be regained after the reset? Or does Valhalla access persist beyond the destruction of the mortal realm? If the latter, do I need to kill my Valhalla-eligible character first to gain access to Valhalla in the new world?

has been asked, has not been answered. other good unanswered questions are is it just skills capped, or skills and abilities? will the world reset shrine carry over and exist from the start of next world? will soak reduction be just on walls or houses/towers as well?
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Re: Game Development: Prelude

Postby pimotimo » Thu Feb 04, 2016 12:47 pm

Btw, is that a troll? what kind of monster is that? ;O
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Re: Game Development: Prelude

Postby Turtlesir » Thu Feb 04, 2016 12:52 pm

did you steal that pond design from Don't Starve?:p

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also, you had to wait until i resubbed for three months to tell me the world would be tiny again (unplayable for hermits who can't be online every day).>_>
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Re: Game Development: Prelude

Postby Granger » Thu Feb 04, 2016 12:57 pm

Turtlesir wrote:also, you had to wait until i resubbed for three months to tell me the world would be tiny again (unplayable for hermits who can't be online every day).>_>


Nonsense.

At least when you listen to all the whiners here that threaten to quit in case something changes, since the world will not be overpopulated without them and you certainly can find a quiet spot to settle ;)
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Re: Game Development: Prelude

Postby lachlaan » Thu Feb 04, 2016 1:05 pm

Map size should NEVER be the only factor in wether you can get roflstomped into a big pile of poop by a raider faction. The thing that needs to affect that is how the raiding / sieging system works and I'd want Jorb and Loftar to indeed fix the actual issue, not fix it by making us play hide and seek. I too want some peace and quiet, but I don't expect to get it by playing single player uberhermit mode.

Excited about the new world in terms of exploring new quality nodes and the like, and putting my newfound haven experience to good use actually attempting the rat race as a hermit. Don't expect to keep up with the big factions but perhaps other skilled hermits :)

The cap system seems excessive in its current form and I've yet to check if I got a reply on my suggestion, but I'd think for now they're just marking what suggestions sound okay for later debate on them all. All in all i'm really curious what balance the new siege system will strike between some of their stances :

a) haven is not LoL - means perhaps raiders shouldn't feel entitled to being able to smash anything they want?
b) destruction of property shouldn't be too hard to prevent horrible griefing and people just building their town next to / around yours.
c) raiding is still fun and that niche seems to be the one haven filled for a lot of vets, do want to still keep it going somehow and make it feel rewarding?
d) make the game feel fun to play, not like we need to bot it. Curious how this will be done when alts are capped and more is better, and botting is best for having more :\
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