by ven » Thu Aug 18, 2016 3:50 pm
I think we like to deceive ourselves in thinking what we have is true permadeath. That's just repeated so often that it seems true and fondles our hardcoreness ego. I'd also question that it's an mmo, since you have an average of 5 online players per supergrid at any given time.
Someone said this game is supposed to be niche, but I'd disagree with that. It's a business and as such it should generate money, and it also declares itself an mmo, which implies it expects its playerbase to be massive.
And like some posters above, I can't see this game going anywhere without PR, a community manager, and a change of the community's culture through tweaks of in-game systems. I don't particularly care about stuff being half-finished. I can't name a single game or software that became successful in its final state.
Venator