Ozzy123 wrote:Why do people keep saying that PVP leaves no room for peacefull hermits to play?
For example because:
- some casuals cannot afford to log-in daily and remove a wrecking ball in-time,
- they might lack time and opportunity to learn game tricks properly
- they might lack time to build all required defenses, even less likely to do it properly,
Besides there is quite a lot of "if you are not top then you suck and should play another game" mentality here.
Death protection is not everything. Losing the base hurts as much.
I think I was the first one in this thread to ask for mitigating binary siege outcome

I also already said that 8 hours per two weeks spent on guarding is too much and that's even more if you include helping friends.
You are missing the point about pvp and non-pvp servers. Some, but not all players around here played Salem when the two expedition servers were active. Pvp players did have some fun playing expeditions for a while but sooner or later the losing parties moved back to carebear server and went back at demanding more pvp at carebear server. So the point is to let pvpers play a server with the rules they ask for and let them see the outcome, while trying not to lose peaceful playerbase.