Prelude: World 16

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16

Postby certace » Fri Nov 01, 2024 1:33 pm

h3r0 wrote:Sorry to keep butting in. But it's not wrong to use a a defender. It's a bug, I think, but it almost does make sense, and it almost seems like a real mechanic. It certainly does not make a melee fighters life more difficult. Of all the things to complain about. I thought we were talking about nerfing/buffing archery. They literally just want to nuke archery from existence for some reason, because somebody hurt them once in their life, or shot them through a palisade.

The bow thing has a very similar smell to that given off by those who cried for SoS after some rookies won a battle with that movement...
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Re: Prelude: World 16

Postby certace » Fri Nov 01, 2024 1:34 pm

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Last edited by certace on Fri Nov 01, 2024 1:36 pm, edited 2 times in total.
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Re: Prelude: World 16

Postby Kaios » Fri Nov 01, 2024 1:35 pm

certace wrote:I don't understand, if I am the melee attacker and you are the bow defender, and there is a visitor's gate that defends you, clearly I am the attacker, then why would it be wrong for the defender to have an advantage in his own base? ? And what prevents me, as a free melee attacker, from moving freely from the visitor's door? I mean, what's the point in the first place for a hand-to-hand fighter to go to a visitors' door if he couldn't attack anyway?


There's nothing wrong with that from a gameplay perspective, but in terms of mechanics and how visitor gates are intended to work it simply does not make sense. I'm with you that there should be an alternative, perhaps even before resolving that issue in particular (if they even know how they would resolve it).
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Re: Prelude: World 16

Postby h3r0 » Fri Nov 01, 2024 1:38 pm

Kaios wrote:
certace wrote:I don't understand, if I am the melee attacker and you are the bow defender, and there is a visitor's gate that defends you, clearly I am the attacker, then why would it be wrong for the defender to have an advantage in his own base? ? And what prevents me, as a free melee attacker, from moving freely from the visitor's door? I mean, what's the point in the first place for a hand-to-hand fighter to go to a visitors' door if he couldn't attack anyway?


There's nothing wrong with that from a gameplay perspective, but in terms of mechanics and how visitor gates are intended to work it simply does not make sense. I'm with you that there should be an alternative, perhaps even before resolving that issue in particular (if they even know how they would resolve it).

On the other hand, if what they are saying is true, that it works both ways, I could do some serious pranking with this. I was gonna say griefing but I remembered bows don't really hurt you.
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Re: Prelude: World 16

Postby Kaios » Fri Nov 01, 2024 2:59 pm

Pucini007 wrote:Add as it used to be that the bow's aiming followed the target at the expense of accuracy and your archery stats, although this can only be used after achieving the Strider's Creed, or add a separate creed mainly for the archer and only archers who are passionate about fighting in this area will strive for it because everyone goes to the Strider's creed to have more skins, which defeats the purpose.


Oh yeah I don't recall when this was removed or why, in fact I completely forgot archery used to work that way.

h3r0 wrote:Who wouldn't have thought that all walls extend invisibly, into the sky, blocking all projectiles.


It is weird but the alternative is having to build a larger base or outer walls/inner walls so someone outside cannot simply come along and shoot at everyone they see. In the same way I don't think it's quite fair to be able to shoot from the inside out with complete impunity. Realistically speaking a player shouldn't be able to see over a wall that is taller than them anyways without some method of getting on/above the wall.
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Re: Prelude: World 16

Postby Wingedjustice » Fri Nov 01, 2024 5:04 pm

Welp, goodbye W15! The apocalypse happened.. though confused. The OG post says 20:00 UTC, which is 4 hours, but supposedly Steam launches in 3? Steam launches before the world begins, I reckon?
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Re: Prelude: World 16

Postby pbbllt » Fri Nov 01, 2024 5:09 pm

reeeeeeeeeeeeeee

my final countdown gangbanged
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Re: Prelude: World 16

Postby lakrass » Fri Nov 01, 2024 5:15 pm

Wingedjustice wrote:Welp, goodbye W15! The apocalypse happened.. though confused. The OG post says 20:00 UTC, which is 4 hours, but supposedly Steam launches in 3? Steam launches before the world begins, I reckon?


Bet is counts like 3h59min so it show approx 3h only
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Re: Prelude: World 16

Postby The_Blode » Fri Nov 01, 2024 5:21 pm

still checking for new posts every few mins even though J+L have typically never been early with a world launch... a few more hours of this...
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Re: Prelude: World 16

Postby Luno » Fri Nov 01, 2024 5:38 pm

A bear being fought on winter? :| :| :|

EDIT: oh, nvm, this can be mountains xD

Image
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