Grable wrote:You need to do more meaningful changes (mostly to siege) before a world resets, if you ask me, but other than that I'm pretty indifferent on the world reset anyway, not playing anymore and all.
What surprises me the most you keep asking for meaningful feedback on the stuff you implement and on ideas on how to approach certain game systems in this thread ('well then tell us how we should do it'), it makes me think you skip reading most suggestions from players in other threads OR are way too picky.
For example, here are my suggestions in previous weeks/months (with little to no feedback from you):
How to approach a siege systemMake foraging more funMake hunting more funOptions for cash shop instead of pay2playAs well as all the suggestions that other players wrote, ESPECIALLY when it comes to how siegeing should be done. So I'm kind of baffled how you guys are still 'in the dark' about how to approach a siege system.
Apologies if you feel overlooked.
I spend a fair amount of time on the forums, and replying to all threads/posts with anything resembling my exhaustive thoughts on what is always bound to be very wide discussions, is not always going to be possible. I try to read, or at the very least glance at, all posts, and If it is any consolation to you I have actually read your post on, for example, siege, and I have brought it up in our internal discussions as well, and even advocated the idea, as I do think it is one of the better ones we have gotten. Ultimately, however, our discussions have found most concrete suggestions or inroads we have gotten wanting for one reason or another. It is possible that the solution, when we do find it, in hindsight, will be possible to discern in one suggestion or other, but sifting it out is a laborious process, and the noise-to-signal ratio is very high. The siege system is not one thing, but several, and I have to try to keep the entirety of the context when thinking about it. Arguably I could write the odd wall of text discussing the matter in whatever detail seems appropriate, but suffice it to say that I don't think that your suggestion solves all the problems that need to be solved. What it does is to force a reasonable window for a fight by letting the defender set the time, and thus it solves the online/offline problem, which is a nice thing about it. I could go on, but I think that discussion belongs elsewhere.
Your other suggestions are not bad either, and I especially didn't hate the foraging idea, so thanks for pointing that out again.
We would have liked to change the siege system more this world -- and depending on how things shake out we still might -- but we also have to keep developing, aim to push patches, and keep the proverbial ball rolling, and there has to be some sort of limit to how much time we spend butting our heads against a particular problem point before we move on. All problems cannot be brute-forced into resolution, and working on something else for a while can bring new ideas, change of perspective, and such.
Most ideas we get do get considered to one extent or another in our own discussions, at least. At least we try to.