by Avu » Fri Dec 30, 2016 10:41 am
Regarding keeping and removing pvp the two opposing sides arguments are:
-permadeath is the core identity of the game and without it what is haven will be lost
and
-permadeath is holding the game back due to driving away countless potential players both old and new
The argument for core identity is a decent one however it is not the only thing that attracts people to the game (even though a lot of the ones still playing do value it however they are not that many realistically speaking). Many people myself included like the way one can shape his environment around him, building up their larp farm or efficient farm, driving up quality, interacting with other people in non destructive pvp (quality envy was ever a big thing for us, we had to have as best quality as we could and if someone else had it we had to try at least and match it), foraging, hunting, finding rare metals. The game has lots and lots of fun things that don't involve getting pvp-ed to death forever while you go about your business. What is clear to everyone sane though it is driving away a lot of people from even trying the game let alone stick with it. It also attracts a certain kind of player that thrives on making others miserable, exploiters, cheaters and other unsavory types. They thrive when the player numbers are low because then they can have the most impact. Full unrestricted permadeath pvp sounds great in theory but in practice we get haven population numbers.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."