Partial return of permadeath and removal of shields fells like the return to the mechanics of legacy haven.
I can already see the legion of clues noobs who buy rage and get killed

The fuel bug is something that we're going to miss , as is creedo suicide, both mechanics had their place in the game and I don't see it a good thing that they are removed.
We are going to have a slower q growth which is neither here nor there but the food alterations will change nothing as the faction fighters will still be head and shoulders above everyone else and there will still be 5 or 10 best food's in the game, they just might be different from the ones in w10... and the old osc/mbc/pepper mix will still get a char to the high thousands in combat stats.
A few side effects of the changes I can see already:
- with no shield base claims will be as large as they can possibly get, I mean dozens to hundreds of minimaps.
- bases will now have around 5 walls for hermitages and 10 to infinity for faction capitals (give us half a year and the layer cake of shields that quite storm had will look like a test run for the new base).
- for a single wall there will be no point to use anything else than a wrecking ball.
- we'll have the old effect of ALL the land based localised resources being claimed.