Game Development: Prelude

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude

Postby jorb » Thu Feb 04, 2016 2:19 pm

Turtlesir wrote:did you steal that pond design from Don't Starve?:p


Here's Haven in 2008.

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Clay Pits were actually still in the game when we first got players. I'm stealing it from myself!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Prelude

Postby jorb » Thu Feb 04, 2016 2:22 pm

razfen wrote:-A little bit MOAR communication with the community pretty please? Like adding polls, holding podcasts about ideas, brainstorming with some developed players who actually know every bit of the game, and NOT just throwing in "BOIS WE'LL DO THIS IF YOU DON'T LIEK IT JUS' LEAVE"


You have perhaps noticed how we have announced our intentions at least two weeks before we intend to act upon them? The idea being precisely to get input, as stated in the OP.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Prelude

Postby razfen » Thu Feb 04, 2016 2:26 pm

jorb wrote:
razfen wrote:-A little bit MOAR communication with the community pretty please? Like adding polls, holding podcasts about ideas, brainstorming with some developed players who actually know every bit of the game, and NOT just throwing in "BOIS WE'LL DO THIS IF YOU DON'T LIEK IT JUS' LEAVE"


You have perhaps noticed how we have announced our intentions at least two weeks before we intend to act upon them? The idea being precisely to get input, as stated in the OP.


Well, that is in fact, a very good step forward, so kudos for that, although it's just one step of the few I mentioned.
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
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Re: Game Development: Prelude

Postby jorb » Thu Feb 04, 2016 2:27 pm

FerrousToast wrote:
VDZ wrote:Can we get a 'World Reset FAQ'? This thread has 38 pages and I neither have the time nor the motivation to sift through them to see if my question has been answered yet.

The question I was wondering about, which might be answered already, is this: How does the world reset interact with Valhalla? Does access to Valhalla need to be regained after the reset? Or does Valhalla access persist beyond the destruction of the mortal realm? If the latter, do I need to kill my Valhalla-eligible character first to gain access to Valhalla in the new world?

has been asked, has not been answered. other good unanswered questions are is it just skills capped, or skills and abilities? will the world reset shrine carry over and exist from the start of next world? will soak reduction be just on walls or houses/towers as well?


Loftar did answer about Valhalla, though. Right now there is no particular point to the having a dead character requirement, so our current thinking is that it might as well be freely available.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Prelude

Postby FerrousToast » Thu Feb 04, 2016 2:32 pm

jorb wrote:
FerrousToast wrote:
VDZ wrote:Can we get a 'World Reset FAQ'? This thread has 38 pages and I neither have the time nor the motivation to sift through them to see if my question has been answered yet.

The question I was wondering about, which might be answered already, is this: How does the world reset interact with Valhalla? Does access to Valhalla need to be regained after the reset? Or does Valhalla access persist beyond the destruction of the mortal realm? If the latter, do I need to kill my Valhalla-eligible character first to gain access to Valhalla in the new world?

has been asked, has not been answered. other good unanswered questions are is it just skills capped, or skills and abilities? will the world reset shrine carry over and exist from the start of next world? will soak reduction be just on walls or houses/towers as well?


Loftar did answer about Valhalla, though. Right now there is no particular point to the having a dead character requirement, so our current thinking is that it might as well be freely available.

that doesn't answer the question though. I love the idea of having my living character able to visit valhalla. But the question is will characters who died this world be saved and exist and able to access Valhalla next world?
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Re: Game Development: Prelude

Postby lachlaan » Thu Feb 04, 2016 2:33 pm

Oh also, huge thread, might've been said, not re-reading lots of it, but it was clear, so very very clear from the get go that there would be world resets. You don't get to ask for a refund for your up-to-reset already expired subscription payments. That's just not how it works.

As for people that purchased a year only to have the whole way it works change halfway through ... well, that one might warrant some sort of refund. Be it as store credit for the fraction of their payment that they hadn't initially bargained for, or idk, an actual refund if you guys think you can pull it off :\ but it'd outrage anyone that just wanted game time and now has a higher stat cap that they might not care for due to either being casuals or enjoying gameplay with 50 stat alts.
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Re: Game Development: Prelude

Postby jorb » Thu Feb 04, 2016 2:34 pm

FerrousToast wrote:But the question is will characters who died this world be saved and exist and able to access Valhalla next world?


Ah, no. That is not the intention. In the future we might allow that in one form or another, but the intention here is to do an actual wipe.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Prelude

Postby killette2 » Thu Feb 04, 2016 2:49 pm

killette2 wrote:I also think that LP gain ratios or speed should be dependent on your status rather than any level caps.

Free to play gets a certain ratio/speed, vertified gets better, subscription gets best.


I want to see Jorbtar's opinion on this, because I suggest it would be highly beneficial compared to most other pay systems.
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Re: Game Development: Prelude

Postby jorb » Thu Feb 04, 2016 2:51 pm

killette2 wrote:
killette2 wrote:I also think that LP gain ratios or speed should be dependent on your status rather than any level caps.

Free to play gets a certain ratio/speed, vertified gets better, subscription gets best.


I want to see Jorbtar's opinion on this, because I suggest it would be highly beneficial compared to most other pay systems.


I posted mine here.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Prelude

Postby Den4X » Thu Feb 04, 2016 2:52 pm

WHOORAAYY! WIPE! And no popups about you have no more time, stop to play and go work! Excelent!
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