Turtlesir wrote:did you steal that pond design from Don't Starve?:p
Here's Haven in 2008.
Clay Pits were actually still in the game when we first got players. I'm stealing it from myself!
Turtlesir wrote:did you steal that pond design from Don't Starve?:p
razfen wrote:-A little bit MOAR communication with the community pretty please? Like adding polls, holding podcasts about ideas, brainstorming with some developed players who actually know every bit of the game, and NOT just throwing in "BOIS WE'LL DO THIS IF YOU DON'T LIEK IT JUS' LEAVE"
jorb wrote:razfen wrote:-A little bit MOAR communication with the community pretty please? Like adding polls, holding podcasts about ideas, brainstorming with some developed players who actually know every bit of the game, and NOT just throwing in "BOIS WE'LL DO THIS IF YOU DON'T LIEK IT JUS' LEAVE"
You have perhaps noticed how we have announced our intentions at least two weeks before we intend to act upon them? The idea being precisely to get input, as stated in the OP.
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
FerrousToast wrote:VDZ wrote:Can we get a 'World Reset FAQ'? This thread has 38 pages and I neither have the time nor the motivation to sift through them to see if my question has been answered yet.
The question I was wondering about, which might be answered already, is this: How does the world reset interact with Valhalla? Does access to Valhalla need to be regained after the reset? Or does Valhalla access persist beyond the destruction of the mortal realm? If the latter, do I need to kill my Valhalla-eligible character first to gain access to Valhalla in the new world?
has been asked, has not been answered. other good unanswered questions are is it just skills capped, or skills and abilities? will the world reset shrine carry over and exist from the start of next world? will soak reduction be just on walls or houses/towers as well?
jorb wrote:FerrousToast wrote:VDZ wrote:Can we get a 'World Reset FAQ'? This thread has 38 pages and I neither have the time nor the motivation to sift through them to see if my question has been answered yet.
The question I was wondering about, which might be answered already, is this: How does the world reset interact with Valhalla? Does access to Valhalla need to be regained after the reset? Or does Valhalla access persist beyond the destruction of the mortal realm? If the latter, do I need to kill my Valhalla-eligible character first to gain access to Valhalla in the new world?
has been asked, has not been answered. other good unanswered questions are is it just skills capped, or skills and abilities? will the world reset shrine carry over and exist from the start of next world? will soak reduction be just on walls or houses/towers as well?
Loftar did answer about Valhalla, though. Right now there is no particular point to the having a dead character requirement, so our current thinking is that it might as well be freely available.
FerrousToast wrote:But the question is will characters who died this world be saved and exist and able to access Valhalla next world?
killette2 wrote:I also think that LP gain ratios or speed should be dependent on your status rather than any level caps.
Free to play gets a certain ratio/speed, vertified gets better, subscription gets best.
killette2 wrote:killette2 wrote:I also think that LP gain ratios or speed should be dependent on your status rather than any level caps.
Free to play gets a certain ratio/speed, vertified gets better, subscription gets best.
I want to see Jorbtar's opinion on this, because I suggest it would be highly beneficial compared to most other pay systems.
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