loftar wrote:As another small status update, the SlotRemoved bug, the "indefinitely waiting for mapdata" bug, the Phong-shading null-pointer bug and a couple of unreported deadlock bugs should be fixed now.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
loftar wrote:As another small status update, the SlotRemoved bug, the "indefinitely waiting for mapdata" bug, the Phong-shading null-pointer bug and a couple of unreported deadlock bugs should be fixed now.
java.lang.Error: Unexpected non-local exit
at haven.render.RenderTree$TreeSlot.remove(RenderTree.java:488)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:455)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.AudioSprite$Ambience.added(AudioSprite.java:160)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.ResDrawable.added(ResDrawable.java:58)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.Gob.added(Gob.java:520)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.Gob$Placed.added(Gob.java:757)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.MCache$Grid$Flavobjs$1.added(MCache.java:175)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.MCache$Grid$Flavobjs.added(MCache.java:188)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.MapView$MapRaster$Grid.tick(MapView.java:596)
at haven.MapView$Terrain.tick(MapView.java:657)
at haven.MapView.tick(MapView.java:1440)
at haven.Widget.tick(Widget.java:702)
at haven.GameUI.tick(GameUI.java:856)
at haven.Widget.tick(Widget.java:702)
at haven.UI.tick(UI.java:145)
at haven.JOGLPanel.run(JOGLPanel.java:362)
at java.lang.Thread.run(Thread.java:748)
Suppressed: #<Resource sfx/ch-music>
at haven.Resource$Pool$Queued.get(Resource.java:383)
at haven.Resource$Pool$Queued.get(Resource.java:355)
at haven.ClipAmbiance.added(ClipAmbiance.java:246)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
... 34 more
Caused by: java.lang.NullPointerException
at haven.ClipAmbiance$Glob.hashCode(ClipAmbiance.java:66)
at java.util.HashMap.hash(HashMap.java:339)
at java.util.HashMap.get(HashMap.java:557)
at haven.ActAudio.intern(ActAudio.java:267)
at haven.ClipAmbiance.removed(ClipAmbiance.java:254)
at haven.render.RenderTree$TreeSlot.remove(RenderTree.java:483)
... 35 more
java.lang.RuntimeException: Delayed error in resource gfx/tiles/swamp/flavobjs/bladegrass (v2), from local res source
at haven.Resource$Pool$Queued.get(Resource.java:386)
at haven.Resource$Pool$Queued.get(Resource.java:355)
at haven.ResDrawable.<init>(ResDrawable.java:42)
at haven.MCache$Grid.makeflavor(MCache.java:222)
at haven.MCache$Grid.getfo(MCache.java:234)
at haven.MCache.getfo(MCache.java:535)
at haven.MapView$Terrain$2.getcut(MapView.java:646)
at haven.MapView$Terrain$2.getcut(MapView.java:644)
at haven.MapView$MapRaster$Grid.tick(MapView.java:577)
at haven.MapView$Terrain.tick(MapView.java:657)
at haven.MapView.tick(MapView.java:1440)
at haven.Widget.tick(Widget.java:702)
at haven.GameUI.tick(GameUI.java:856)
at haven.Widget.tick(Widget.java:702)
at haven.UI.tick(UI.java:145)
at haven.JOGLPanel.run(JOGLPanel.java:362)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Load error in resource gfx/tiles/swamp/flavobjs/bladegrass(v2), from local res source
at haven.Resource$Pool.handle(Resource.java:447)
at haven.Resource$Pool.access$1100(Resource.java:332)
at haven.Resource$Pool$Loader.run(Resource.java:583)
... 1 more
Caused by: java.lang.NullPointerException
at haven.FastMesh$MeshRes.init(FastMesh.java:262)
at haven.Resource.load(Resource.java:1402)
at haven.Resource.access$600(Resource.java:40)
at haven.Resource$Pool.handle(Resource.java:435)
... 3 more
wonder-ass wrote:the only down side is that i think it didnt do much for the animation lag when there are a lot of players on screen as like 40/50 animals still drops my fps to 30-
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jordancoles wrote:I noticed a drop in fps when boating with large groups of people, ie. 4 full rowboats all traveling down the same river together
jordancoles wrote:Also, all animals. Spawn in 100 cows and pigs instead of people and have them derp around on screen
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