1. Remove Rage
2 Add mortality
Every time you do a murdery thing you become immoral.
The lower the slider the LESS you gain back after death. May the Hearth Serve the peaceful.
players start as Moral, scaling down to Immoral on a "10" point System
1 point for attacking a player(opening combat with a player for the first time)
3 points for knocking a player
5 points for killing a player
(players should be able to go beyond the point limit e.g. 10 immorality = 80% skill loss but they can go to 10+ immorality and live like a monster that they are. +1 if they get an evil hat)
Points recharge at 1 point per "x" day/s
Skill loss goes up the more points capping at 80%
Additional Option :
Add a War Declarations between Kingdoms that nullifies any of these effects. (some cooldown before it's active)
This enables PvP for all but punishes people for targeting rando's. Moves Pvp to war based/ desired players pvp focused more.