OrionChocoKot wrote:Asgaroth22 wrote:OrionChocoKot wrote:[*] Aiming with ranged weapons can no longer be canceled, meaning you have to stand still for some time if deciding to aim with a ranged weapon, hopefully enforcing more intentionality in training your aim on targets.
why?? if you locked into place while aiming can a least have some buff to range or something, what is the reason of this nerf?
Some extra range, allow to move at a crawl speed while aiming, speed up the bow charge... Bows are already almost never used in PvP, are they meant only for PvE?
you can't even properly use it in PvE cuz when you shoot an animal it'll quickly approach in melee where you can't even do dmg with a bow(0 dmg if shooting from 1-2 tiles away), and can't outrun majority of animals in this game
jorb wrote:WORLD
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[*] We speculate, with the latest hardware upgrades, that our server capacity stands somewhere between 2500-3000 concurrent players. The historical record is close to 1700. Current Steam Wishlists stand at around 5500.
jorb wrote:Quests no longer yield local quality increases as a potential reward.
jorb wrote:Aiming with ranged weapons can no longer be canceled, meaning you have to stand still for some time if deciding to aim with a ranged weapon, hopefully enforcing more intentionality in training your aim on targets.
jorb wrote:SUGGESTION: It has been suggested that it would be good if the block weight were reduced when moving (as it was in Legacy). If there is some consensus that this would be a good change, it is one we are willing to entertain. Feel free to opine.
jorb wrote:Removed build preventing obstacle from around Cave Entrances in the overworld. It is now, again, possible to build near Cave Entrances.
jorb wrote:Aiming with ranged weapons can no longer be canceled, meaning you have to stand still for some time if deciding to aim with a ranged weapon, hopefully enforcing more intentionality in training your aim on targets.
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