Game Development: Swinish Alchemy

Announcements about major changes in Haven & Hearth.

Re: Game Development: Swinish Alchemy

Postby reqvaa » Mon Nov 25, 2024 2:56 am

see new stacking - insta like!
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Re: Game Development: Swinish Alchemy

Postby maze » Mon Nov 25, 2024 3:07 am

tyrtix wrote:very nice update, tho i do not like to show everyone what the ingredients make, maybe at least make a bit of effort to know how the ingredients works...


only the person who made it can see what they made it of; otherwise its hidden to everyone else.
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Re: Game Development: Swinish Alchemy

Postby yym331 » Mon Nov 25, 2024 6:00 am

The Stone Table and Stone Throne must be slightly buffed in their effects
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Re: Game Development: Swinish Alchemy

Postby Tokmicz » Mon Nov 25, 2024 8:57 am

jorb wrote:important drug reintroduction


while at it, can we expect the return of at least semi-regular devstreams considering the rather succesful steam release?
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Re: Game Development: Swinish Alchemy

Postby Schattengaenger » Mon Nov 25, 2024 11:07 am

Amazing patch. Saves me and others a lot of headaches on how to document the alchemy research. I wonder however if the found effects are also listed in order on the ingredients. Something we will have to experiment to find out!
Great thinking that the recipes are only shown to the maker, too. That way we can still trade stuff, without revealing our expensively researched secrets.

Also ...

SexyBigBoobaDakkan wrote:Let us bash wellsprings! The voice of the people cannot be silenced!


The voices of a loud minority. As co-head-larper of my village I hope that we can actually get more ways to make villages look more natural. While building wellsprings would be unreasonable, a way to let tree stumps decay into hollow stumps inside a village claim, would be much appreciated.
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Re: Game Development: Swinish Alchemy

Postby caz » Mon Nov 25, 2024 12:44 pm

Schattengaenger wrote: a way to let tree stumps decay into hollow stumps inside a village claim, would be much appreciated.


A copper nail right clicked on to a stump, maybe?
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Re: Game Development: Swinish Alchemy

Postby Fostik » Mon Nov 25, 2024 1:21 pm

Make it so that when character consumes too much boar tusk snuff at time he starts beating chest emote (like when troll spawns) for some time
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Re: Game Development: Swinish Alchemy

Postby widelec_szatana » Mon Nov 25, 2024 4:11 pm

Snuffbox should fit in the pouch slot or belt
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Re: Game Development: Swinish Alchemy

Postby Pills » Mon Nov 25, 2024 6:21 pm

Nice update, with all these stacking changes maybes we can get the ability to let barterstands stack items automatically too? :D
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Re: Game Development: Swinish Alchemy

Postby Redlaw » Mon Nov 25, 2024 6:27 pm

Nothing like boar snuff the moment I can start killing boars to keep up the supply.
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