Quality update gents, looking forward to unusual and exotic new gildings.
(Digging stamina reduction gild when)
SuSavage wrote:How about adding the ability to upgrade tools/weapons for time or amount of use? For example, a buff with sharpening or oiling, etc.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
jordancoles wrote:loftar wrote:sneezewortt wrote:could we see the stam reduction from q of tool like scythe/shovel at some point too
Most of the tools already have meaningful quality mechanics in that it affects the quality they impart onto their results. I'm open to stamina-modifying mechanics of various kinds, but I don't know that the tools that already have meaningful quality mechanics need even more buffs from their quality.jordancoles wrote:So if the game can recognize the best tool for the job, can some work be done to always equip the proper tool? For example if I'm chopping a tree it uses my woodsmans axe instead of my b12, or wear pickaxes to bash instead of my hand axe, shovel to remove a stump, etc
In theory, perhaps, but in practice I don't really see how the game can recognize that, because in the vast majority of cases that question has no simple answer. Do you want the tool with the greater Block Yield, or the one with the greater Quality? Not sure the game can answer this for you. Certainly, in some cases there only is one dimension, in which case it could certainly be considered, but I think there's also a case to be made for consistency.
Metal tools should have priority over wooden ones, the tool with the highest dmg bonus should be picked if you're bashing an object, the tool with the fastest cutting speed should be equipped to cut the tree, the best mining efficiency should be used to mine ?
Isn't that the type of info that was just added to these new tooltips?
If you want something specific like to use a high q stone axe instead of pickaxe you could take the pickaxe off your belt?
loftar wrote:SuSavage wrote:How about adding the ability to upgrade tools/weapons for time or amount of use? For example, a buff with sharpening or oiling, etc.
That sounds like my kind of autism, indeed. Arguably, these attributes should also be buffable by Alchemy.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
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