Game Development: Polar Crocus

Announcements about major changes in Haven & Hearth.

Re: Game Development: Polar Crocus

Postby bubblebudd » Thu Feb 12, 2026 10:01 am

Polar "ice" bear capes should be white IMHO.
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Re: Game Development: Polar Crocus

Postby Regulus2424 » Thu Feb 12, 2026 10:17 am

jorb wrote:[*] The final tier unlock of the "Wandering Sage" credo has been replaced with "+15% bonus to quest rewards", to replace the no longer desired bonus to local quality increases.

Possibly the most boring replacement imaginable, surely you can do better than that.
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Re: Game Development: Polar Crocus

Postby jorb » Thu Feb 12, 2026 10:22 am

Regulus2424 wrote:
jorb wrote:[*] The final tier unlock of the "Wandering Sage" credo has been replaced with "+15% bonus to quest rewards", to replace the no longer desired bonus to local quality increases.

Possibly the most boring replacement imaginable, surely you can do better than that.


Taking suggestions, fampai!
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Re: Game Development: Polar Crocus

Postby Vedurin » Thu Feb 12, 2026 10:48 am

Stacking inside of Pouches !!! YES !! NOW they are REALLY useful!

Also love the soil stockpile change. Keeping those around is quite a hassle and requires tons of space. Also it makes digging via landscaping more convenient.
Last edited by Vedurin on Thu Feb 12, 2026 10:55 am, edited 2 times in total.
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Re: Game Development: Polar Crocus

Postby Selles » Thu Feb 12, 2026 10:54 am

This is a huge update for me. A bunch of little things that make the game more enjoyable!

Are you planning on changing the gilding? For example, I tried to insert a bear fang into a bear cape and failed four times :cry:
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Re: Game Development: Polar Crocus

Postby WowGain » Thu Feb 12, 2026 11:14 am

jorb wrote:
Regulus2424 wrote:
jorb wrote:[*] The final tier unlock of the "Wandering Sage" credo has been replaced with "+15% bonus to quest rewards", to replace the no longer desired bonus to local quality increases.

Possibly the most boring replacement imaginable, surely you can do better than that.


Taking suggestions, fampai!

the ability to cross ocean-spanning thingwalls without a realm present, and a flat reduction to twall cost
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Re: Game Development: Polar Crocus

Postby Regulus2424 » Thu Feb 12, 2026 11:48 am

jorb wrote:Taking suggestions, fampai!


W̶h̶a̶t̶ ̶t̶h̶e̶ ̶f̶u̶c̶k̶ ̶d̶i̶d̶ ̶y̶o̶u̶ ̶j̶u̶s̶t̶ ̶c̶a̶l̶l̶ ̶m̶e̶?̶ Will consider. :?
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Re: Game Development: Polar Crocus

Postby vatas » Thu Feb 12, 2026 1:36 pm

"Tar Kiln"s will tell you how full they are if inspected.

Definitely a positive change, but I've been meaning to ask that a 100% full Tar Kiln would simply have a visually distinct model to a one that's only partially filled.

My current pro-tip for checking multiple Tar Kilns for "fullness" is to have a block of wood on cursor, and check that right-clicking attempts to create a stockpile instead of character movement towards the kiln.
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Re: Game Development: Polar Crocus

Postby Luno » Thu Feb 12, 2026 2:51 pm

jorb wrote:Taking suggestions, fampai!


Kindle becomes free. Or at least like, 90% cheaper.
After traveling so much, the wandering sage is much better at lighting his own pipe or fireplace.
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Re: Game Development: Polar Crocus

Postby Luno » Thu Feb 12, 2026 2:55 pm

stickman wrote:but then if someone shows up you have no where to run because you cant even run back to your claim because you can no longer get into your own door...


You can still run to your snekkja
You can still run far enough and deaggro
You can still simply make a rage alt to go there and bash it

Insane the amount of retards complaining about this change, you just want to be able to have peace for free. You might as well ask for the removal of pvp entirely.
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