Game Development: Orange Alchemy

Announcements about major changes in Haven & Hearth.

Re: Game Development: Orange Alchemy

Postby Zephroze » Thu May 21, 2026 10:05 am

Still waiting for the fix to opt-in permadeath.

Just to reiterate for devs:

-If you precisely calculate when to cleave somebody, you can injure them so hard that their injuries kill them, even if they don't have murder. This makes newbies with low con unable to learn the game or recover from their mistakes.

Losing gear is acceptable for most; losing a character when you've been assured you cannot die is simply a bug that nobody can sell to a new player.
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Re: Game Development: Orange Alchemy

Postby Luno » Fri May 22, 2026 2:34 am

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Re: Game Development: Orange Alchemy

Postby Schwarzvald » Fri May 22, 2026 4:55 am

At this point the devs are larping this:

*pisses in your vagina*

Afterwards body is impressed

Edit; imagine si ever put thinking this !

“this” is what forum pvp looks like retard
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Re: Game Development: Orange Alchemy

Postby dagrimreefah » Fri May 22, 2026 7:43 pm

_Scipio wrote:Duck à l'orange is a classic French dish from cuisine bourgeoise consisting of roasted duck served with a bitter orange (bigarade) sauce.

The dish was later formally codified by Auguste Escoffier in Le Guide Culinaire. Modern variations typically feature:

Roasted duck with crispy skin, often achieved by pricking the skin and rendering fat.
A sweet and savory sauce made from orange juice, zest, stock, sugar, vinegar, and often Grand Marnier or other orange liqueurs.
Garnishes such as supremed orange segments and blanched orange zest strips.

Image

Fuck that sounds good

Zephroze wrote:Still waiting for the fix to opt-in permadeath.

Just to reiterate for devs:

-If you precisely calculate when to cleave somebody, you can injure them so hard that their injuries kill them, even if they don't have murder. This makes newbies with low con unable to learn the game or recover from their mistakes.

Losing gear is acceptable for most; losing a character when you've been assured you cannot die is simply a bug that nobody can sell to a new player.


Not a bug, dumbass
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Re: Game Development: Orange Alchemy

Postby linkfanpc » Fri May 22, 2026 8:41 pm

Zephroze wrote:Still waiting for the fix to opt-in permadeath.

Just to reiterate for devs:

-If you precisely calculate when to cleave somebody, you can injure them so hard that their injuries kill them, even if they don't have murder. This makes newbies with low con unable to learn the game or recover from their mistakes.

Losing gear is acceptable for most; losing a character when you've been assured you cannot die is simply a bug that nobody can sell to a new player.


you misspelled extradite btw

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Re: Game Development: Orange Alchemy

Postby Schwarzvald » Sun May 24, 2026 5:05 pm

[/u]Yeah you poor pdf freak that’s a right reserved for the wealthy. Get your money up. No arrests on them lists btw.
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Re: Game Development: Orange Alchemy

Postby 524u » Sun May 24, 2026 8:05 pm

"Aiming for next week!"
B)
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Re: Game Development: Orange Alchemy

Postby jorb » Sun May 24, 2026 9:29 pm

524u wrote:"Aiming for next week!"


Unfortunately, yes. Aiming for next week, indeed.
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Re: Game Development: Orange Alchemy

Postby 524u » Sun May 24, 2026 9:44 pm

It's okay Jorbie, just tell us when world 16.2 starts
B)
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Re: Game Development: Orange Alchemy

Postby Regulus2424 » Mon May 25, 2026 12:17 am

I agree, would be nice to get some information about that, Jorbinski
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