
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
Robben_DuMarsch wrote:What I like:
Less of a gap between those with the best metals and and the more casual mining groups
What I dislike:
OP Symbel, eat food all day every day. Hunger % can't scale.
Animals and most content is largely trivialized.
Robben_DuMarsch wrote:What I dislike:
OP Symbel, eat food all day every day. Hunger % can't scale.
Animals and most content is largely trivialized.
snuby wrote:Still dunno how food satiation can influence this.
Archiplex wrote:Satiation is literally irrelevant.
It's so miniscule and regens too fast, it's not even worth caring about.
snuby wrote:Archiplex wrote:Satiation is literally irrelevant.
It's so miniscule and regens too fast, it's not even worth caring about.
This is what I was afraid of. So in theory you can make a palibasher in 1 day? Maybe 2 or 3 days for LP cost of skills.
Archiplex wrote:snuby wrote:Archiplex wrote:Satiation is literally irrelevant.
It's so miniscule and regens too fast, it's not even worth caring about.
This is what I was afraid of. So in theory you can make a palibasher in 1 day? Maybe 2 or 3 days for LP cost of skills.
Yes, with the new symbel items you can easily eat enough to make a palibasher in a single day, with a fresh alt.
Tonkyhonk wrote:here it comes again, why you guys willingly ignore the time required to make all the food and the production line at a secure base...
thought this influence was known enough, it probably needs fix here and there, but would you stop acting like its something new?
i remember a big table nerf in w3, seeing a big nerf in the mid world isnt at all new either.
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