jorb wrote:Apologies if you feel overlooked.
I spend a fair amount of time on the forums, and replying to all threads/posts with anything resembling my exhaustive thoughts on what is always bound to be very wide discussions, is not always going to be possible. I try to read, or at the very least glance at, all posts, and If it is any consolation to you I have actually read your post on, for example, siege, and I have brought it up in our internal discussions as well, and even advocated the idea, as I do think it is one of the better ones we have gotten. Ultimately, however, our discussions have found most concrete suggestions or inroads we have gotten wanting for one reason or another. It is possible that the solution, when we do find it, in hindsight, will be possible to discern in one suggestion or other, but sifting it out is a laborious process, and the noise-to-signal ratio is very high. The siege system is not one thing, but several, and I have to try to keep the entirety of the context when thinking about it. Arguably I could write the odd wall of text discussing the matter in whatever detail seems appropriate, but suffice it to say that I don't think that your suggestion solves all the problems that need to be solved. What it does is to force a reasonable window for a fight by letting the defender set the time, and thus it solves the online/offline problem, which is a nice thing about it. I could go on, but I think that discussion belongs elsewhere.
Your other suggestions are not bad either, and I especially didn't hate the foraging idea, so thanks for pointing that out again.
We would have liked to change the siege system more this world -- and depending on how things shake out we still might -- but we also have to keep developing, aim to push patches, and keep the proverbial ball rolling, and there has to be some sort of limit to how much time we spend butting our heads against a particular problem point before we move on. All problems cannot be brute-forced into resolution, and working on something else for a while can bring new ideas, change of perspective, and such.
Most ideas we get do get considered to one extent or another in our own discussions, at least. At least we try to.
Thanks for the answer, very good one. I do not expect you to read every single suggestion by players on the forum, or even to comment it, I know it is ridiculous to ask such a thing from two developers. I just got that feeling that we were being mostly ignored due to you guys not knowing what to do with siege yet, but I do realize that a complete siege system covers more than I have imagined, and as you say, you gotta keep them patches coming as well. If I ever seemed salty or upset in my posts it is because I want to see this game succeed and become something that I really enjoy playing - where I can also admit that my suggestions are somewhat leaning towards my personal tastes, and I do appreciate the work you do on the game, even though some patches seem smallish or personally unimportant.