Game Development: Prelude pt. II

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude pt. II

Postby ven » Fri Feb 19, 2016 1:18 am

MagicManICT wrote:
ven wrote:Not to mention the countless metal boulders I keep seeing on visual range of one another.


We've always known rocks of similar types tend to spawn together. Seems this was reported last world, too.

I have malachite, bloodstone (x2), black ore, and heavy earth on the same minimap (I'll PM it to you). As I said, it seems excessive.
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Re: Game Development: Prelude pt. II

Postby stickman » Fri Feb 19, 2016 1:29 am

ven wrote:Image
Holy shit jorbtar what did you do?

This thing autocompletes all your curios regardless of study time. I've been using this over and over and I might get 20k LP in just a few minutes if those bats leave my cave. This is nice and all, but isn't it too unbalanced?

EDIT: there was a rock crystal a minimap away from that, every chipped bit of which should give, I think, 4500LP at q10.


wth... this seems retarded... your going to have stats that it takes everyone else weeks to get in a few minutes...
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Re: Game Development: Prelude pt. II

Postby Astarisk » Fri Feb 19, 2016 1:34 am

stickman wrote:
ven wrote:Image
Holy shit jorbtar what did you do?

This thing autocompletes all your curios regardless of study time. I've been using this over and over and I might get 20k LP in just a few minutes if those bats leave my cave. This is nice and all, but isn't it too unbalanced?

EDIT: there was a rock crystal a minimap away from that, every chipped bit of which should give, I think, 4500LP at q10.


wth... this seems retarded... your going to have stats that it takes everyone else weeks to get in a few minutes...


Yeah, I'm with stickman and everyone else, that one is absurdly powerful at this point.
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Re: Game Development: Prelude pt. II

Postby DamJNeT » Fri Feb 19, 2016 1:37 am

Well it will be very powerfull for big groups... 10 people foraging for itsy bitsy, then use this xD Black skill in 1 day aha
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Re: Game Development: Prelude pt. II

Postby ven » Fri Feb 19, 2016 1:39 am

I suppose we'll have to see how the global regeneration works in the next months. I may have been the first to chip it and maybe that's why I got so many. Once every village got its ice spire, maybe it will be more like one per village or something in that range.
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Re: Game Development: Prelude pt. II

Postby Orcling » Fri Feb 19, 2016 1:43 am

This map has too much fucking water. I liked the previous mountainous map more. Horses useless now. Water everywhere. Is waterworld.
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Re: Game Development: Prelude pt. II

Postby nytro » Fri Feb 19, 2016 1:44 am

Speaking of brimstone: found a geyser:

Image


Image

What does brimstone do btw?
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Re: Game Development: Prelude pt. II

Postby THCPlemie » Fri Feb 19, 2016 1:50 am

Decays over time ¦]
Sir Kyle, as you know.
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Re: Game Development: Prelude pt. II

Postby abt79 » Fri Feb 19, 2016 1:51 am

nytro wrote:Speaking of brimstone: found a geyser:

Image


Image

What does brimstone do btw?


Clearly it decays over time, duh
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Re: Game Development: Prelude pt. II

Postby abt79 » Fri Feb 19, 2016 1:52 am

Orcling wrote:This map has too much fucking water. I liked the previous mountainous map more. Horses useless now. Water everywhere. Is waterworld.


Trade in your trusty hoss for an infinitely more useful boat
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