Game Development: My Kind of Patch

Announcements about major changes in Haven & Hearth.

Re: Game Development: My Kind of Patch

Postby medulla14 » Wed May 04, 2016 7:49 pm

For me new system is nice. At first I was shocked about change and kinda angry but overall when u get used to it, it isn't bad. I've got my stat bonuses that were lost in no time. It just need some balancing and few changes maybe. I'll just wait for rest of gilding system and then say how it feels.

Also it would be nice to have some tooltip when we hover over gilding in menu before we craft it.
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Re: Game Development: My Kind of Patch

Postby TwisterOne » Wed May 04, 2016 7:53 pm

Image i want more :D
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Re: Game Development: My Kind of Patch

Postby MagicManICT » Wed May 04, 2016 7:54 pm

medulla14 wrote:Also it would be nice to have some tooltip when we hover over gilding in menu before we craft it.


This is a custom client feature. Once items start getting posted and updated on the RoB wiki, then you should start getting tooltips for them.
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Re: Game Development: My Kind of Patch

Postby sxasaaa » Wed May 04, 2016 7:58 pm

If some upgrades were fixed (goddamn Melee Combat + Carpentry or Unarmed + Smithing, they make no sense - stick to one type) and more of them were added, perhaps with different tiers too, this system has potential. It's grindy if it comes to expensive things but that could be balanced by increasing the chances on end game stuff (Druid's Cloak, Merchant's Robe and such) a bit?

Gold and Silver could get another use, too. They don't have too many of them.
Last edited by sxasaaa on Wed May 04, 2016 8:00 pm, edited 2 times in total.
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Re: Game Development: My Kind of Patch

Postby medulla14 » Wed May 04, 2016 7:59 pm

This is a custom client feature. Once items start getting posted and updated on the RoB wiki, then you should start getting tooltips for them.


Thats nice ;)

Image
TwisterOne I want that too...:D

I could understand that let's say one gild could give smithing and meele if forging sword would use smithing, strength and also meele combat but now it's kinda strange...
Last edited by medulla14 on Wed May 04, 2016 8:03 pm, edited 1 time in total.
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Re: Game Development: My Kind of Patch

Postby Fallencido » Wed May 04, 2016 8:01 pm

Now you can wear the gear you want woth the stats that suit you

NO!!11!11!111

Now you have to fuck up nettlegear until u can have 2~3 gilds for each stat

Who the fuck will put a bear tooth in a bear cape if we can put in a nettleshit gear... thats why RNG suck so hard!!!!! :( :( :(
Even worse... whats the point of crafting a bear cape since it occupies 2 slots and hat and cape will give more stats.... sorry that % is extremely ridiculous.
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Re: Game Development: My Kind of Patch

Postby sxasaaa » Wed May 04, 2016 8:04 pm

Fallencido wrote:Now you can wear the gear you want woth the stats that suit you

NO!!11!11!111

Now you have to fuck up nettlegear until u can have 2~3 gilds for each stat

Who the fuck will put a bear tooth in a bear cape if we can put in a nettleshit gear... thats why RNG suck so hard!!!!! :( :( :(
Even worse... whats the point of crafting a bear cape since it occupies 2 slots and hat and cape will give more stats.... sorry that % is extremely ridiculous.


No, chances of putting a Bear Tooth on Nettle Gear would be waaay too small, considering they are Strength based, while Nettle Gear is Survival.

Then again, I guess Nettle Gear could be easily spammed until you manage to slot them - that's where grind comes...
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Re: Game Development: My Kind of Patch

Postby Duane » Wed May 04, 2016 8:05 pm

jorb wrote:I have to admit that I am somewhat at a loss as to what it is you have lost that was so terribly important.

Maybe I'm missing something obvious, but I have to admit that I'm not entirely sure what the big deal actually is.


The problems that I have are as follows:

I hate that variety is dead because every clothing can be made to give the same thing given you aren't expecting multiple slots. This will be fixed by adding more gilds, but it would also immediately be fixed if clothing still gave some stat bonuses.

Actually that's a summation of all I could think of. That was originally a list bullet-point, but I couldn't think of another reason. Because there aren't more than two gilds per stat, if you want two stats on a piece of clothing ( a lot of strength for example) you would just make ten linen shirts and brute force teeth onto them until you got a second slot. Then you put a rock crystal on it and you're good to go - that's the best piece of clothing you can make for strength absolutely until you can grind the qualities up on those three things. Rock Crystals can't be 'ground up' so in a way even then strength you can get from the gilds is hardcapped somewhere - I've never seen a Q200 bear.

Honestly just revert capes because right now it's just impossible to beat the slot efficiency because of lack of gilds/lack of unique cape-gild mechanics. A bat cape and a hat will always give more stats than a bear cape because there aren't enough gilds.

I accidentally gibbed my silk industry two days ago. Yesterday I was made to not care. I think silk will eventually matter when there's more relevant gilds so I guess I can't complain, but there really does need to either be more gilds or innate stat bonuses on gear that hard to make. A ranger's cape took me probably a week.

sxasaaa wrote:No, chances of putting a Bear Tooth on Nettle Gear would be waaay too small, considering they are Strength based, while Nettle Gear is Survival.

Have you tried the system? Have you read the patch? You can't fail slotting something. You can fail getting another slot.
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Re: Game Development: My Kind of Patch

Postby Fallencido » Wed May 04, 2016 8:07 pm

sxasaaa wrote:
Fallencido wrote:Now you can wear the gear you want woth the stats that suit you

NO!!11!11!111

Now you have to fuck up nettlegear until u can have 2~3 gilds for each stat

Who the fuck will put a bear tooth in a bear cape if we can put in a nettleshit gear... thats why RNG suck so hard!!!!! :( :( :(
Even worse... whats the point of crafting a bear cape since it occupies 2 slots and hat and cape will give more stats.... sorry that % is extremely ridiculous.


No, chances of putting a Bear Tooth on Nettle Gear would be waaay too small, considering they are Strength based, while Nettle Gear is Survival.

Then again, I guess Nettle Gear could be easily spammed until you manage to slot them - that's where grind comes...



I got 8% of chance in a nettle and 10% chance in a bear cape... sorry 2% is not enough to risk having a 160q bear cape with 6 STR
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Re: Game Development: My Kind of Patch

Postby MagicManICT » Wed May 04, 2016 8:09 pm

MagicManICT wrote:After reading through the update thread, I think Duane and others hit a spot with the capes and such that take up two equipment slots. I haven't done maths to it yet to see if it really is the case that he's making as I lack the information, so his point may be right on the money. Or he might be off because you thought of this already and made such items easier to gild so you aren't necessarily guaranteed 2+ items, but it's more of a reasonable probability.


jorb wrote:Ah, right. Yeah, equipment that takes up more than one slot is probably at a certain disadvantage. Will consider.


A post I made in IP and jorb's reply. Just so you guys know devs are aware. :)
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