jorb wrote:...I hope we can get back to a somewhat regular schedule after that...
So bad, you can't make your hopes become true. I'm still on your side, but it seems like you're trying to get "some new mechanics" w/o even knowing, how they should fit.
New gilding system was an interesting solution, and you swear to make it brilliant, but no any steps in that direction (affination system still unbalanced).
New combat system was tested and forgotten. Yeap, you "have to take a breath", and I'm still want to trust you can do it, but facts tell us - nothing were done.
New quest system seems interesting but was implemented in the way too far from even acceptable, with many game-breaking elements, which could be fixed by like 10 minutes. And you had feedback of it, but 2 weeks have passed, and still no any fixes - we still have q-givers beyond map edges and still 90% of quest is "just visit another q-giver to gain a quest to visit another one".
And brilliant idea of Material Colors was forgotten being far from done. I swear the community will greatly appreciate diff-mat cupboards (for stocking differnt types of stuff)/barrels (dividing liquids from seeds (yes, they have signs, but still))/ herbalist-tables (for q or non-q based tasks)/ hide-racks and etc. Why did you stop?
Too much "NEW GREAT FEATURE!!!" in game-dev. I don't mind it, if we are speaking about post-release or DLC patches, but for games in deep alpha, I prefer fixing known issues instead of adding new features in like 4/1 percentage.
All the way I follow your game since w8 you, J&L, were most focused on improving QoL for players, spending a lot of time in "C&I" or "Bugs" topics, but since this May you decided to enclose your mind and your vision, and most of the deeds were based on this cry-babies - "ded gaem", "bring bak legasy kombat", "archery OP" and so on.
Seriously, LadyGoo spent like a week, posting some outstanding suggestions (Im talking about form, not content) with some of the main game problems and several possible solutions (and now Im talking about content) - no devs answers at all. But once some "very adult 17-years PvPer" says "PeeVeePee sucks" and Jorb spent like 3 hours of his life in discussions with this idiot.I shall repeat - Jorb didn't visit ANY of LadyGoo's threads. Why am I talking about it? I think, that Lady's projects keep the actual player-base of this world alive much more than those PvP-GODS-kids... And I think devs are focused on wrong way...
Even Jordancoles stopped to post "new stockpile" threads.
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I do trust the devs, and I do trust in H&H future, but I want to see any steps in this future.
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All this PvP-Gods looks like 13-years children, crying about too small child-bicycle, cause it doesn't fits his size no more. And more of that, other little kids still can have fun with this bicycle, and that make him mad - he wants to persue devs to make this old child-bicycle fit him, instead of grow up and try some new adult-bicycle.
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TL;DR: Devs shoudln't focus on combat but mor on QoL.
English is neither my native lang, nor my best side...