jorb wrote:I have to think that the fundamental reason the game isn't bigger lies in the minute-to-minute gameplay, rather than in implementational case details that only show up once under a blue moon. I've played every world ever, and only had a handful of hostile experiences with other players, of which even fewer resulted in my death.
The thing is, you want player interaction to be the draw of the game, how often while playing do you seek out player interaction?
I'm willing to bet that the focus of your gameplay isn't to establish community, interact with other communities in both peaceful and hostile ways and generally play the game in the way that it needs to be played in order to have player interaction as the content.
Solo play is great, I've played as a hermit many, many times, in fact I start every world that way, but eventually that gameplay gets stale because it relies almost entirely on developer created content, as you've said yourself that's a massive developer commitment to expand and maintain, what would really enhance the lifespan of the game is enhancing player generated content and player on player interactions, encouraging it and not punishing it (too harshly). I fully respect the fact you also play the game, but you don't play the game like the majority of regular players do, there's no way you fairly could which is understandable but it also means you're detached from a lot of the elements that make up their experiences.