Lunarius_Haberdash wrote:>.> Every world, there's more players at game start than before... Y'all are silly.
Every world people stop playing more faster than previous world.
Lunarius_Haberdash wrote:>.> Every world, there's more players at game start than before... Y'all are silly.
wonder-ass wrote:people really out here thinking the previous siege systems could protect them lol? youve always bin vulnerable we just didnt spend the time to siege you.
stickman wrote:Jorb / Loftar:
RAIDING and realm suggestions:
Realm Suggestion:
i dont think anyone likes the way realms are currently setup. I for one want nothing to do with maintaining a realm or defending one ever again. If you want to improve player interaction why dont you make it so you simply recruit villages to your realm... if they are recruited they get your bonuses everywhere their village authority is spread and contribute EXP to your realm. This might make an interesting change because instead of hostile takeovers you acutally want to be nice to other villages to get them under your realm. You might even give them benefits to continue membership. This also goes hand in hand with my raiding suggestions below.
Raiding suggestions (purge day):
-Make realm villages will have a different system:
-You cannot leave and rejoin realms at will. there is a wait period to prevent leaving or joining just before a conflict
-When the meteor (or some other world event) falls all realm-alligned villages become vulnerable until the meteor is mined or 8 hours have passed.
-The meteor falls and lands it spends 4 hours being to hot to mine, after that it can be mined because its cooled down somewhat. After 4 additional hours the meteor is finished and the raiding window is over.
-this gives you the option of fighting for the meteor or raiding.... but if your out raiding you might get raided back... or an ally village in your realm could get hit....
-this day would basically be like the movie ... the purge...
An alternate suggestion:
-Keep non-realm aligned hermit villages on the current world 11 system.
-Make realm joined villages under a different system:
-realms have to declare war on eachother
-power level will be a % rather then a #
-once war is declared the power level of both realm joined villages decrease (you cannot leave the realm during war)
-the defending realm can boost the power levels of both realms to delay and essentially determine when both realms will have no power.
-example if it goes down to 5% power they could boost it back up with some kind of item like brimstone
-once the power level of both realms reach zero then siege is enabled to be used at any time for 4 hours... after 4 hours they go back up to 100%
If your still reading:
Archery changes:
I tested archery out last night using an ~400q hunters bow ~150q ranger bow and like 350q arrows.
The damage is terrible (like 16 damage with hunter bow maybe 40 with ranger bow to an average armoured target) and even if you increase it by alot it probably wont help. you cant hit up or down hills very well. ranger bow is SOOOO SLOW... 1 sec vs 2.5 seconds... You cannot shoot very far either so if your sitting still for 2.5 seconds the target has probably closed the gap and is right in your face already
Also because its a combat move now if you shoot someone who is using Parry then you increase your Blue opening... I shot my brother 4 times and I had 78% blue opening. This means I can maybe let off 1-2 shots which will probably miss before i have to run like a girl and get my blue down somehow so i dont get 1 hit with a cleave.
I think if you want to make archery viable you need to do something like this:
-maybe when you successfully hit something it gets slowed down for 2 seconds? this way you can get a second shot off on animals before you need to flee or they flee. Also you could be helpful in a team fight if you managed to hit someone
-remove parry increasing your BLUE... that is retarded
-instead of increasing or decreasing damage just play with armour penetration instead. determine how many hits you think a ranger would have to hit a fully armoured warrior and work backwards... right now its like 50-100 direct hits with a hunter bow. meanwhile that warrior can fell you in 1 cleave.
Combat in general:
-please consider moving to a traditional game style combat where every move gives a buf/debuff and/or deals damage.... flexing and using artful and stuff is just stupid... make uppercut do like 5 damage and give a debuf like target takes increased kick damage for 3 seconds.... and make kick do 3 damage and give a debuff that lowers the oponents damage output by 20% for 3 seconds... stufff like that... openings are dumb and will never make for good combat.
rye130 wrote:I'd just keep my important stuff in a realmless village.
Mario_Demorez wrote:wonder-ass wrote:people really out here thinking the previous siege systems could protect them lol? youve always bin vulnerable we just didnt spend the time to siege you.
Ah, so you agree that the time aspect was the only reason you didn’t raid people. Now that it will only take an hour or maybe even 20 minutes to get a dry ram what would stop you? In legacy rams took longer than an hour to dry if I recall, palisades were a joke that anyone could knock down like a round pole fence, so brick walls were the only option. So it’s going to be worse than legacy with raiding. Every two weeks you can lose your shit in an hour IF you have a brick wall. The only way to prevent this is by playing 8 hours straight twice a month. 8 hours straight isn’t something everyone can commit to in their life.
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