Game Development: A Far Green Country

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Far Green Country

Postby Vertine » Sat Aug 29, 2015 2:13 am

Vaulxis wrote:
Vertine wrote:My guess is that if J&L wanted to charge $5/month they would. And if they find in due time that the current pricing structure is too expensive, they adjust. But if enough people actually pay under the current pricing scheme, then in effect there's no reason to make it cheaper. Sometimes in economics you find out how much something is worth by charging different prices for it.

In economics, it is also sometimes more profitable to lower a price so more people buy the product. Let's say, extreme case but brings the point best, a console is sold for 2000$, not many people will buy it, but lets say 4 do. What would be more profitable, 4 people buying a product for 2000$, or thousands buying it for 400$?



That's absolutely right, but as jorb just pointed out, they have really no idea what the optimum price point is, and the only way to find that out is to start somewhere.
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Re: Game Development: A Far Green Country

Postby Vaulxis » Sat Aug 29, 2015 2:13 am

wonder-ass wrote:im fine with the 48 hours playing 12 month :roll:
funny how some people lied back before haven 2 came out that they would even pay if it came out and now its out all of u rage? whats the logic behind this :?


I doubt nearly anyone expected a sub, and probably meant a one time thing.
And you sound like that's alot of time, but its not, not if you want to get anything of value done, especially if you get killed
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Re: Game Development: A Far Green Country

Postby Pleeb » Sat Aug 29, 2015 2:14 am

jorb wrote:
Burzan wrote:You have no right to tell me how to feel about your shitty decisions.


... can you see why I'm maybe not so upset about losing you as a player? ;)

Take a chill pill. Play the game, try it out. If you don't like it then go do something else. No need to be all edgy.

It's all good.


Did it ever occur to you that maybe some of these people are upset because they're not going to be able to play the game they've enjoyed and been looking forward to?

There's several in this thread and the other that are in countries where it's just too expensive to afford that type of pricing. Heck, just a few years ago I was living on ramen noodles, and I know people in less fortunate countries in Europe who won't be able to afford this, as it's just too much for them. Just a few pages ago, that person from HI was sad because she simply wouldn't be able to afford it. With such restrictions on the "free" and even "verified" accounts, it's going to be very hard to people to both try out the game and play it free.... 28 minutes a day isn't a lot to go on. Perhaps alternative pricing schemes or ads?

The main reason people seem to be upset about this is because it came with no warning and it came at such a high price. I just noticed this post with a pricing scheme that seemed a bit more fair, and others have suggested many other ones too.

PS: Did I mention ads?
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Re: Game Development: A Far Green Country

Postby Vaulxis » Sat Aug 29, 2015 2:14 am

Vertine wrote:
Vaulxis wrote:
Vertine wrote:My guess is that if J&L wanted to charge $5/month they would. And if they find in due time that the current pricing structure is too expensive, they adjust. But if enough people actually pay under the current pricing scheme, then in effect there's no reason to make it cheaper. Sometimes in economics you find out how much something is worth by charging different prices for it.

In economics, it is also sometimes more profitable to lower a price so more people buy the product. Let's say, extreme case but brings the point best, a console is sold for 2000$, not many people will buy it, but lets say 4 do. What would be more profitable, 4 people buying a product for 2000$, or thousands buying it for 400$?



That's absolutely right, but as jorb just pointed out, they have really no idea what the optimum price point is, and the only way to find that out is to start somewhere.

Have a poll then, that's a simple way to decide an optimum price point
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Re: Game Development: A Far Green Country

Postby waisjkee » Sat Aug 29, 2015 2:16 am

R.I.P HnH 2009-2015
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Re: Game Development: A Far Green Country

Postby mentalyll » Sat Aug 29, 2015 2:17 am

Delet
Last edited by mentalyll on Thu Jan 05, 2017 9:20 pm, edited 1 time in total.
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Re: Game Development: A Far Green Country

Postby Dethguise » Sat Aug 29, 2015 2:17 am

Vaulxis wrote:
wonder-ass wrote:im fine with the 48 hours playing 12 month :roll:
funny how some people lied back before haven 2 came out that they would even pay if it came out and now its out all of u rage? whats the logic behind this :?


I doubt nearly anyone expected a sub, and probably meant a one time thing.
And you sound like that's alot of time, but its not, not if you want to get anything of value done, especially if you get killed


Did no one read the interview they had. Loftar mentioned the model they are using, just not completely fleshed out.
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Re: Game Development: A Far Green Country

Postby Vertine » Sat Aug 29, 2015 2:17 am

Vaulxis wrote:Have a poll then, that's a simple way to decide an optimum price point


It might be the simplest and the fastest, but it's by no means the most accurate. What people say they'll pay and what they'll actually pay can differ, plus there's no accounting for people who didn't answer the poll, or haven players that don't even exist yet. Nothing beats voting with your wallet, but it takes time.
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Re: Game Development: A Far Green Country

Postby Kimparo » Sat Aug 29, 2015 2:20 am

jorb wrote:
Perhaps it would be! I can't claim to know where the optimal price levl is. This is an attempt at finding out.


If Authentication was $5 or $10 I'd say everyone would be a lot happier. Scaling back the time prices and subscriptions anywhere from $2-$8 (like turning the bronze 30 day to $8) and going from there to change up the pricing would also help. As well as maybe increasing the free time amount to 5 days and the authentication amount to another 10 and the time refill at the end of the month to the same number of days. (Time wise of course)

For me, my only issue is not understanding the time system and how it works with every option. Does the time refill you get from a month overflow? If I only spent 10 hours that month and the refill time hit, would I then be at 22 hours or 12? If it does overflow, does it work with subscriptions to give me even more time once the subscription is over? Like if I did the 30 day option, would I get 12 hours added on at the end of the month, or nothing because I didn't use any hours due to the subscription?

Another thing, you might want to rebalance the prices on subscriptions IF they work differently from buying time. The way it's worded now, it appears that a subscription is just x number of DAYS, not time, whether you play or not the days are used (At least that's how it looks). If that is the case, buying time might actually be better as time is only used as you play, so buying a years wroth of time, you could end up with plenty of time left over at the end of the year, while with the subscription, that's not the case.

Honestly I'd just say change the subscription days INTO time equal to that number of days. Subscriptions aren't trad-able, time is.

(Haven't posted in a LONG ass time, not 100% sure if I just double posted or not)
Last edited by Kimparo on Sat Aug 29, 2015 2:22 am, edited 1 time in total.
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Re: Game Development: A Far Green Country

Postby Granger » Sat Aug 29, 2015 2:21 am

Vaulxis wrote:In economics, it is also sometimes more profitable to lower a price so more people buy the product. Let's say, extreme case but brings the point best, a console is sold for 2000$, not many people will buy it, but lets say 4 do. What would be more profitable, 4 people buying a product for 2000$, or thousands buying it for 400$?


In case the product costs >400$ to make i would more likely only sell 4 of them instead of giving away money for nothing.
Last edited by Granger on Sat Aug 29, 2015 2:21 am, edited 1 time in total.
Reason: typo
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