Legacy Haven

Announcements about major changes in Haven & Hearth.

Re: Legacy Haven

Postby NOOBY93 » Fri Apr 21, 2017 4:43 pm

infectedking wrote:
NOOBY93 wrote: "the game had player-made clients with bots" is not a good argument for how good a game is.

I was saying about the simplicity of the game when it was like that which made it enjoyable, you retard.

It was like that because players made those bots. If you played on the default client or like, Enders only, old Haven would be much grindier and less casual because you had to click every single crop etc.
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Re: Legacy Haven

Postby infectedking » Fri Apr 21, 2017 5:39 pm

NOOBY93 wrote:
infectedking wrote:
NOOBY93 wrote: "the game had player-made clients with bots" is not a good argument for how good a game is.

I was saying about the simplicity of the game when it was like that which made it enjoyable, you retard.

It was like that because players made those bots. If you played on the default client or like, Enders only, old Haven would be much grindier and less casual because you had to click every single crop etc.

I played most of legacy without a single bot and still managed to get really good stats for crafting and fighting, it was maybe a week or 2 into the world before I started using enders which allowed me to run 4 clients at once to get stuff done (still no bot). I used Xcom client just for better optimisation on a lot of things (especially the hide function was better with toggles), So bots aren't needed but they do help with simplicity but the comparison was for the tasks at hand.
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Re: Legacy Haven

Postby Trev » Fri Apr 21, 2017 5:46 pm

There isn't an argument that will convince me that Hafen's combat and trading are even compareable to Legacy.
Trading, crafting, and skill based combat is what made Legacy so enjoyable.

As for bots go, yes Legacy needed improvements for making some tasks slightly less tedious.
Personally I believe that updating/expanding on Legacy would have been the better direction. The sad thing is that with the release of Hafen a lot of core factions/players left completely. :roll:
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Re: Legacy Haven

Postby NOOBY93 » Fri Apr 21, 2017 5:58 pm

Trev wrote:There isn't an argument that will convince me that Hafen's combat and trading are even compareable to Legacy.
Trading, crafting, and skill based combat is what made Legacy so enjoyable.

As for bots go, yes Legacy needed improvements for making some tasks slightly less tedious.
Personally I believe that updating/expanding on Legacy would have been the better direction. The sad thing is that with the release of Hafen a lot of core factions/players left completely. :roll:

I somewhat agree - I believe the low effort trading with no relevance to distance by porting a naked alt with no hearth fire from idol to idol was retarded, now we have a player-made practically neutral pvp-free trading zone where people trade and hang out (even if the trader is offline), the only negative side is that the forum is less saturated with trading posts (they're not even needed anymore), combat was indeed better in Legacy because it was more skill based which enabled the playstyle of the "casual fighter", who has no love for grinding but still wants to pvp

But on "updating/expanding Legacy", apparently the code was just so messed up they couldn't do it. What I would prefer is had they ditched the 3D idea and just took the same Haven sprites and 2D system but recoded it, changed up some broken concepts (like they did for Hafen), and left the combat alone. That would've been nice.

As for the core factions/players leaving, tbh who cares, a game is much healthier if it constantly has an influx of new players who play the game, play the endgame for a couple of years then quit, than if the same people play the game for 10 years.
Games with a "core player group" or "core factions" feel alienating to the new player.
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Re: Legacy Haven

Postby Trev » Fri Apr 21, 2017 9:31 pm

I agree on leaving the same sprites/animations, I think they're great.
I also love the 2D 8 direction system.

When I said core players and factions were leaving I was trying to point out the fact as to why they were leaving, not inferring that they are a needed playerbase. When people are leaving because "Haven and Hearth doesn't feel like Haven and Hearth anymore" then it kind of throws a red flag.
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Re: Legacy Haven

Postby jorb » Sat Apr 22, 2017 1:05 pm

Haven and Hearth does feel like Haven and Hearth, though.
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Re: Legacy Haven

Postby NOOBY93 » Sat Apr 22, 2017 1:19 pm

jorb wrote:Haven and Hearth does feel like Haven and Hearth, though.

This.

"m-muh different graphics" could be argued but then again the 3D models in Hafen closely resemble their Legacy counterparts so even graphics still indeed feel pretty much like Haven.
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Re: Legacy Haven

Postby martenx » Mon Apr 24, 2017 11:44 am

Is the Legacy haven still the haven from when we went to hafen?
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Re: Legacy Haven

Postby NOOBY93 » Mon Apr 24, 2017 11:47 am

martenx wrote:Is the Legacy haven still the haven from when we went to hafen?

it's World 7 yea
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Re: Legacy Haven

Postby martenx » Mon Apr 24, 2017 11:49 am

NOOBY93 wrote:
martenx wrote:Is the Legacy haven still the haven from when we went to hafen?

it's World 7 yea


Thanks,
Ill go and have a look at my old village if its still there ^^
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