vatas wrote:I think the stat caps could work. Just slowly raise them as world progresses. That way he stats will gradually go up but you can't rush titans.
I think as long as you can raise stats to infinity in a world, it will be doomed.
vatas wrote:I think the stat caps could work. Just slowly raise them as world progresses. That way he stats will gradually go up but you can't rush titans.
Granger wrote:In case there are differences in progression depending on subscription (or not) the system will fail because it is unfair.
Then it would be better to do away with the free account completely and only have a trial account with a limited timespan (which is limited in a way that you can't use it for alting, so it only works for new players to test the game).
Onep wrote:I see a lot of whining about infinite progression. But I feel like that really doesn't contribute much to the game besides creating the NECESSITY of a world reset. If you show up a month or two late, you really can't catch up. You die three months in? That's three months of grinding gone. Sevenless explained it very well in his post:Sevenless wrote:jorb wrote:
Is the game even permanent death, though?
Ok, lemme rephrase. I forgot about the burial update.
Infinite progression and uncapped loss. You always lose 40% of what you have in best case scenarios. If you survive a year, you lose 4.8 months of progress. If you survive two years, you lose 9.6 months. For this type of math, the % modifier doesn't necessarily matter. If you get killed you lose that. This creates a very annoying system where you need to keep up with the joneses or get your ass handed to you in combat. But the longer the world progresses, the more a single death costs you.
I feel this is the critical issue behind why combat is so rare in haven (noob hunting is a different system, doesn't have the same risks attached). When I went to play darkfall after a bout of haven, I was getting into 15-20 fights a day and it made me realize the issues with the haven system. The game incentivizes you heavily to avoid confrontations without 199% assured kill power.
I've never found a solution that didn't radically alter the progression system.
And at this point in the world, the only people left are the titans who have grinded the entire duration of the world and the people who are hopelessly behind.
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