Game Development: Prelude pt. II

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude pt. II

Postby Orcling » Fri Feb 19, 2016 1:55 am

abt79 wrote:
Orcling wrote:This map has too much fucking water. I liked the previous mountainous map more. Horses useless now. Water everywhere. Is waterworld.


Trade in your trusty hoss for an infinitely more useful boat


Boating is fucking boring. This shit reminds me of w7.
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Re: Game Development: Prelude pt. II

Postby elmapa » Fri Feb 19, 2016 2:09 am

as primitive beds are made, do not unlock me
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Re: Game Development: Prelude pt. II

Postby abt79 » Fri Feb 19, 2016 3:39 am

Orcling wrote:
abt79 wrote:
Orcling wrote:This map has too much fucking water. I liked the previous mountainous map more. Horses useless now. Water everywhere. Is waterworld.


Trade in your trusty hoss for an infinitely more useful boat


Boating is fucking boring. This shit reminds me of w7.



Yeah, those things that work as a limited land boat with no carrying capacity work so much better
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Re: Game Development: Prelude pt. II

Postby Orcling » Fri Feb 19, 2016 4:03 am

abt79 wrote:
Orcling wrote:Boating is fucking boring. This shit reminds me of w7.



Yeah, those things that work as a limited land boat with no carrying capacity work so much better


In w8, they worked much better, because there wasn't a fucking river or lake blocking your way every 2 minutes of walking.
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Re: Game Development: Prelude pt. II

Postby strpk0 » Fri Feb 19, 2016 4:57 am

Orcling wrote:
abt79 wrote:
Orcling wrote:Boating is fucking boring. This shit reminds me of w7.



Yeah, those things that work as a limited land boat with no carrying capacity work so much better


In w8, they worked much better, because there wasn't a fucking river or lake blocking your way every 2 minutes of walking.


You seem a tad angry.
How about you come up with a good solution (that isn't another wipe, obviously) instead of just lashing out like this...?
You do know the devs could just easily give horses the ability to swim at a reduced speed, or something of the sort. There's an idea.
Granger wrote:Fuck off, please go grow yourself some decency.

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Re: Game Development: Prelude pt. II

Postby simimi » Fri Feb 19, 2016 7:11 am

loftar wrote:
Kaios wrote:Can you elaborate on the bold part a little more because I don't understand

Without necessarily telling the entire story, there is a global rate of "refill" of these resources, which is divided among the sources that have been picked from. If there were two geysers in the entire world and you controlled them both, you would get as much brimstone regardless of whether you harvested from both of them or only one.

If that is not an incentive to make a gatherer bot I dont know what : all the brimstone in this world belong to the one who have the best ping.
That is game breaking, think about it please.
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Re: Game Development: Prelude pt. II

Postby loftar » Fri Feb 19, 2016 7:57 am

simimi wrote:If that is not an incentive to make a gatherer bot I dont know what : all the brimstone in this world belong to the one who have the best ping.
That is game breaking, think about it please.

I must admit don't quite understand how a bot would help you.

If this may be what confuses you, let me clarify that you do not collect the resources "directly" from the global pool when you collect them. You collect them from your local geyser(/whatever), which is then refilled by the global pool whenever it feels like refilling it. You don't have control over that process.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Prelude pt. II

Postby earllohst » Fri Feb 19, 2016 7:59 am

Hi! Just dropping by to say this, good job jorbtar on the direction for hnh! I'm liking how the game is going. :D
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Re: Game Development: Prelude pt. II

Postby MagicManICT » Fri Feb 19, 2016 8:53 am

loftar wrote:
simimi wrote:If that is not an incentive to make a gatherer bot I dont know what : all the brimstone in this world belong to the one who have the best ping.
That is game breaking, think about it please.

I must admit don't quite understand how a bot would help you.

If this may be what confuses you, let me clarify that you do not collect the resources "directly" from the global pool when you collect them. You collect them from your local geyser(/whatever), which is then refilled by the global pool whenever it feels like refilling it. You don't have control over that process.


So, just to confirm, a bot could not be used to completely dominate such resources, just a local node. Even ignoring a bot, not even one faction if they can't control all such nodes. Right?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Prelude pt. II

Postby Orcling » Fri Feb 19, 2016 2:01 pm

MagicManICT wrote:So, just to confirm, a bot could not be used to completely dominate such resources, just a local node. Even ignoring a bot, not even one faction if they can't control all such nodes. Right?


Image

Bots, at the very least, can be stopped with a simple claim.
Game start is still horribly unbalanced over how fucking broken those icicles are. All nodes should've spawned empty when the world started.
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