Vassteel wrote:As someone who does not bot im fine with the changes listed. they don't effect me in any meaningful way. food changes are meh will have to help update the cookbook. no big deal. the fast travel nerfs im fine with too. will I keep up with the power players or botting factions, no.
I also don't feel im effected all that much by the siege changes or pvp changes. in light of my W10 experiences the only reasons I was ever raided was due purely to politics. with the changes some random small village with a bwall is even less of a target now unless it went inactive.
someone correct me if im wrong please.
Added Visitor Gates. Normal gates no longer give the visitor debuff when entered. A player may, for Palisades and Brick Walls, choose to build a Visitor Gate instead of a normal gate. A visitor gate is indicated by two red flags, fluttering in the wind, ontop of it. Players entering through a Visitor Gate will receive a Visitor debuff, exactly as they normally would now. You cannot enter through Visitor Gates if you have an open combat relation.
now if you forget to change your plot settings to disallow whites, they will be able to just wander on in and start looting away. this will mostly effect people new to the game or just getting to pallis for the first time.
Claim shields have been removed entirely, quite simply.
now in a month or so, when the botters have absurdly high stats and can just run around raiding low level noobs like its halloween, they wont have to chew through your shield first. making it even faster for the massive level of griefing certain players are very fond of. the same players also seem to have some damn fine bots.
When you buy the "Rage" skill, you lose your immunity to further damage after being knocked out. Suggested here. The intention being that you opt in to both the abilities to attack and die at the same time.
now when a noob is buying all the skills and trying to decipher the piss poor excuse for a skill explanations thats full of superfluous garbage instead of just telling you exactly what it does, they will be able to get murdered for fuckall reason.
The aim speed of ranged weapons now scales with the ratio of the geometric mean of your Marksmanship and Perception values to the bow's quality. You, thus, need higher values of perception and marksmanship to use higher quality bows.
Lowered base damages of ranged weapons, but increased their armor penetration.
now noobs will be FORCED to go and melee 90% of their health bar away, which will drain all their energy and force them to eat constantly, which will end with them being perpetually overstuffed till they waste enough time to be able kill simple animals without being brought near death.
You can no longer pick up multiple speed-buffs.
Speed buffs no longer disappear when you stop running.
Speedbuff spawn rate reduced. Suggested here.
an already literally worthless feature that was added to the game for no fucking reason, is being made even more useless. "oh whoop de fucking doo i got a 3 second boost of speed that makes me move like 20% faster oop its already gone". now you cant even grab them when they spawn right next to each other for a boost that might actually be worth something. AND they spawn less. might as well just remove them.
There is now decay in caves, albeit only about 1/10th of what it is in the overworld.
because hey! remember how fun it was lugging tons of fucking logs into your mine to build the supports, wall off your entrance, set down a claim, etc? WELL FUCK YOU NOW ITS ALL GONNA RANDOMLY REQUIRE MORE LOGS BWAHAHAHAHA.
Mine supports, except for Tower caps, are damaged every time they prevent a cavein.
whooo because we totally needed to bring down a couple extra trees on top of the boatload we had to bring down in the first place, and make the fucking mining process even more slow right?
Increased authority cost for personal claim upkeep a good deal.
made it so noobs arent allowed claims. wanna play by yourself or dont already have friends playing? FUCK YOOUUUUU.
Drinks reduce satiations much like they do now, but each drink targets multiple food categories, some better than others, and drinks do not give an actively positive bonus to anything.
made drinks fucking worthless. suck it wine.
Adjusted the multipliers from the hunger level, and they are now, from Ravenous to Overstuffed: 3, 2, 1.5, 1, 0.9, 0.75, and 0.5. You will, thus, never eat at worse than a 50% penalty due to hunger level.
made it so botters can finally consume all those tens of thousands of crops they have sitting around and get even more OP even faster. seriously the fuck was he thinking with this shit?
Peppered foods now have a chance to give you a Bum Burn wound.
because we needed yet another thing that shouldnt cause wounds, to cause wounds right? because something thats used in nearly every fucking cooking recipe needs to have a chance of fucking your health bar right?
Wild animals are now hardcapped in quality by the survival values of everyone who has dealt damage to them.
Mouflon, Goats, and Aurochsen can only give you wool or milk once
Wild Chickens now have quality.
someone else already pointed this out, it was ignored. but there will be botters setting low level toons up to run around in other peoples areas, punching animals and forcing the quality lower. i give it a week before someone sets up a few dozen accounts to do this shit all day every day.
Cheese racks soft cap quality of cheese.
ahh yes. because its not already enough of a pain in the ass to get cheese of any quality. lets just increase that grind some more.
The "Fuel bug" has been fixed, so that any heating process is reset if the oven burns out before it is completed.
most retarded thing on the list. things dont instantly cool down if you stop heating them. especially chunks of ore. it should never have been viewed as a bug as thats how it actually works.
The base growth speed of crops has been lowered.
because that totally needed to be a thing right? it already taking 1+ IRL days to grow literally anything in a fucking video game wasnt anti fun enough?
most of the rest i cant comment on because no details are given just vague "ooohhh herp da derp i done changed stuff" bullshit like " geometric average of the wood and axe quality, rather than the arithmetic average." WHAT THE FUCK give us an actual calculation son. but for the most part as stated, these are only going to effect solo players who arent botting, and noobs.