

Vassteel wrote:As someone who does not bot im fine with the changes listed. they don't effect me in any meaningful way. food changes are meh will have to help update the cookbook. no big deal. the fast travel nerfs im fine with too. will I keep up with the power players or botting factions, no.
I also don't feel im effected all that much by the siege changes or pvp changes. in light of my W10 experiences the only reasons I was ever raided was due purely to politics. with the changes some random small village with a bwall is even less of a target now unless it went inactive.
someone correct me if im wrong please.
Added Visitor Gates. Normal gates no longer give the visitor debuff when entered. A player may, for Palisades and Brick Walls, choose to build a Visitor Gate instead of a normal gate. A visitor gate is indicated by two red flags, fluttering in the wind, ontop of it. Players entering through a Visitor Gate will receive a Visitor debuff, exactly as they normally would now. You cannot enter through Visitor Gates if you have an open combat relation.
Claim shields have been removed entirely, quite simply.
When you buy the "Rage" skill, you lose your immunity to further damage after being knocked out. Suggested here. The intention being that you opt in to both the abilities to attack and die at the same time.
The aim speed of ranged weapons now scales with the ratio of the geometric mean of your Marksmanship and Perception values to the bow's quality. You, thus, need higher values of perception and marksmanship to use higher quality bows.
Lowered base damages of ranged weapons, but increased their armor penetration.
You can no longer pick up multiple speed-buffs.
Speed buffs no longer disappear when you stop running.
Speedbuff spawn rate reduced. Suggested here.
There is now decay in caves, albeit only about 1/10th of what it is in the overworld.
Mine supports, except for Tower caps, are damaged every time they prevent a cavein.
Increased authority cost for personal claim upkeep a good deal.
Drinks reduce satiations much like they do now, but each drink targets multiple food categories, some better than others, and drinks do not give an actively positive bonus to anything.
Adjusted the multipliers from the hunger level, and they are now, from Ravenous to Overstuffed: 3, 2, 1.5, 1, 0.9, 0.75, and 0.5. You will, thus, never eat at worse than a 50% penalty due to hunger level.
Peppered foods now have a chance to give you a Bum Burn wound.
Wild animals are now hardcapped in quality by the survival values of everyone who has dealt damage to them.
Mouflon, Goats, and Aurochsen can only give you wool or milk once
Wild Chickens now have quality.
Cheese racks soft cap quality of cheese.
The "Fuel bug" has been fixed, so that any heating process is reset if the oven burns out before it is completed.
The base growth speed of crops has been lowered.
Barbamaus wrote:1. One/three weak players defending vs one stronger attacker: with the current system, the defender has a chance to login when the attacker is offline and take out the siege engine, without needing to fight. If invulnerability would be added (12 hours or so), the attacker could just defend for the vulnerable hours. If he has decent stats or gear, a few newbies have no chance to take him down. That makes defending impossible for them.
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.
banok wrote:GG nek, your thread was successful at baiting people on to us
tetradigem wrote:bullshit
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
Ozzy123 wrote:tetradigem wrote:bullshit
dude literally most of the stuff you wrote is bullshit + you were complaining about beavers killing you in the other thread, please do us a favor and just quit this game, you have no idea what you are talking about not even in the slightest bit and you keep whining
tetradigem wrote:
wlkk011 wrote:
Such a good game, only a few dozen people and hundreds of robots online every year will not be the purpose of your development of this game, is it?
Myrgard wrote:The fuel bug is something that we're going to miss , as is creedo suicide, both mechanics had their place in the game and I don't see it a good thing that they are removed.
tetradigem wrote: WHAT THE FUCK give us an actual calculation son. but for the most part as stated, these are only going to effect solo players who arent botting, and noobs.
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