SmackMcBacon wrote:If you are a neighbour of mine and you are chopping down all the trees, taking all the rare stuff that is to be found in my vicinity, i should have the option to attack/raid and yes even murder you. Because you are my competition and if the only option for me is to talk and ask you kindly it will be very easy for you to decline my request.
In a resource gathering MMO there is no 'single player mode', you always commit PvP ( Player Versus Player, which as you can read doesnt always means combat ). You claim land(land that someone else maybe wants), you take 'items' from the world and use them to your own advantage, meaning it's harder for me to take advantage of those items because you already took them. In a open world sandbox one must have the option to retaliate.
You're entirely right, this is the point of open PvP, but unless I'm missing something there's absolutely no requirement for permadeath in this situation?
If your neighbour is being a dick, kill him, burn his home and get rid of him, that's completely valid and is the way I'd play myself. But, if after you've killed one of his characters that character became disabled for X amount of time it has no impact over him having a low skill alt.
You want rid of him, destroying his home does that, knock out his HF and have him spawn randomly. Your territory and resources are now safe and he has been punished, made homeless and has to start elsewhere, however he hasn't entirely lost everything and in X amount of time, which can be spent re-establishing a home, his character will have recovered and he can continue playing with it.
Explain to me why wiping out his character entirely and having him need to start as a sprucecap again is a better situation.