Prelude, pt. II: World 11 Changelog

Announcements about major changes in Haven & Hearth.

Re: Prelude, pt. II: World 11 Changelog

Postby jorb » Thu Jan 31, 2019 3:52 pm

tetradigem wrote:
Ozzy123 wrote:
tetradigem wrote:bullshit


dude literally most of the stuff you wrote is bullshit + you were complaining about beavers killing you in the other thread, please do us a favor and just quit this game, you have no idea what you are talking about not even in the slightest bit and you keep whining

youre one of the botter trash that im basically complaining about, so why the fuck would i care what you think son? see this dick? enjoy it.


Curfewe'd. Take a chill pill.
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Re: Prelude, pt. II: World 11 Changelog

Postby Vassteel » Thu Jan 31, 2019 3:59 pm

[quote="MagicManICT] Geometric mean: the Nth root of the product of N numbers. what's more to say about it than that? There's your calculation. You have log, it meets axe*, so it's square root of (x * y). 70% of the calculations in this game are exactly this.

*There's a math joke there somewhere.... my brain is too numb at the moment to put it together.[/quote]

you know they don't teach math like they useto in schools anymore. these days 2+2=3
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Re: Prelude, pt. II: World 11 Changelog

Postby Burinn » Thu Jan 31, 2019 4:01 pm

Vassteel wrote:
MagicManICT wrote: Geometric mean: the Nth root of the product of N numbers. what's more to say about it than that? There's your calculation. You have log, it meets axe*, so it's square root of (x * y). 70% of the calculations in this game are exactly this.

*There's a math joke there somewhere.... my brain is too numb at the moment to put it together.


you know they don't teach math like they useto in schools anymore. these days 2+2=3


Oh shush. You know that isn't true.
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Re: Prelude, pt. II: World 11 Changelog

Postby tetradigem » Thu Jan 31, 2019 4:02 pm

MagicManICT wrote:
Myrgard wrote:The fuel bug is something that we're going to miss , as is creedo suicide, both mechanics had their place in the game and I don't see it a good thing that they are removed.

For the first one, you clearly understand why it was removed. it was a bug. how can this not be a good thing?

For the credo suicide... I think jorb and loftar underestimated their audience, and went through with an idea that looked good, but just didn't work as planned. Better suggestions are needed.

tetradigem wrote: WHAT THE FUCK give us an actual calculation son. but for the most part as stated, these are only going to effect solo players who arent botting, and noobs.

Geometric mean: the Nth root of the product of N numbers. what's more to say about it than that? There's your calculation. You have log, it meets axe*, so it's square root of (x * y). 70% of the calculations in this game are exactly this.

*There's a math joke there somewhere.... my brain is too numb at the moment to put it together.

whats so damn hard about saying that instead of assuming i remember the specific name for something almost nobody actually uses at any point in their lives?
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Re: Prelude, pt. II: World 11 Changelog

Postby DDDsDD999 » Thu Jan 31, 2019 4:12 pm

MagicManICT wrote:
DDDsDD999 wrote:@magicman for pvp drinking: people who pvp will carry enough water, while unprepared people won't carry enough and get slaughtered from running out of water, since you need to absolutey fill your inventory with water. Pretty retarded change imo.

But this has always been the case. Need I remind you of w6 pics of someone holding 8, 10 or something around there full buckets of water? I may be a noob, but I'm not an idiot. ;)

All you need atm is like 2 troll belts in your inventory, literally two tiles of inventory space. To get the equivalent is about 32 spaces of inventory waterskins. You also need to fit a coracle. Only people that are prepared to pvp will do this, since it means filling up your inventory with this shit. It even makes the inventory space from verified/subscription insanely important.
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Re: Prelude, pt. II: World 11 Changelog

Postby jorb » Thu Jan 31, 2019 4:17 pm

tetradigem wrote:whats so damn hard about saying that instead of assuming i remember the specific name for something almost nobody actually uses at any point in their lives?


What's so hard about using google? Or about not cursing like a sailor when you're new on the forum?
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Re: Prelude, pt. II: World 11 Changelog

Postby Zentetsuken » Thu Jan 31, 2019 4:23 pm

jorb wrote:
tetradigem wrote:whats so damn hard about saying that instead of assuming i remember the specific name for something almost nobody actually uses at any point in their lives?


What's so hard about using google? Or about not cursing like a sailor when you're new on the forum?


yeah you gotta earn that fuckin shit boy
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Re: Prelude, pt. II: World 11 Changelog

Postby tetradigem » Thu Jan 31, 2019 4:25 pm

jorb wrote:
tetradigem wrote:whats so damn hard about saying that instead of assuming i remember the specific name for something almost nobody actually uses at any point in their lives?


What's so hard about using google? Or about not cursing like a sailor when you're new on the forum?

except that im not new, this is just a new account. oh snap. on a forum where half the users do in fact "curse like sailors". why dont you seem to have any issue with the last few posts being literally just people shit talking me, but you have some issue with my "attitude" which here you equate to my choice of words? get your shit together son. you wanna cater to pussies then do it correctly.
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Re: Prelude, pt. II: World 11 Changelog

Postby Tamalak » Thu Jan 31, 2019 4:27 pm

Adjusted the multipliers from the hunger level, and they are now, from Ravenous to Overstuffed: 3, 2, 1.5, 1, 0.9, 0.75, and 0.5. You will, thus, never eat at worse than a 50% penalty due to hunger level.


Was it already explained why this was done?? This seems like a huge gift to bots thrown into otherwise good changes. Bunch of casuals like my village never went above the 2x multiplier anyway.
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Re: Prelude, pt. II: World 11 Changelog

Postby MagicManICT » Thu Jan 31, 2019 4:29 pm

Burinn wrote:
Vassteel wrote:
MagicManICT wrote: Geometric mean: the Nth root of the product of N numbers. what's more to say about it than that? There's your calculation. You have log, it meets axe*, so it's square root of (x * y). 70% of the calculations in this game are exactly this.

*There's a math joke there somewhere.... my brain is too numb at the moment to put it together.


you know they don't teach math like they useto in schools anymore. these days 2+2=3


Oh shush. You know that isn't true.

Any smart mathematician can prove it's true. I've seen the proof. It's beyond me, though, and the application of some of the theorems and logic are sketchy. My understanding is that professors either hate smart ass kids that figure it out, or just roll their eyes and go "oh, another one. gee..."

DDDsDD999 wrote:All you need atm is like 2 troll belts in your inventory, literally two tiles of inventory space. To get the equivalent is about 32 spaces of inventory waterskins. You also need to fit a coracle. Only people that are prepared to pvp will do this, since it means filling up your inventory with this shit. It even makes the inventory space from verified/subscription insanely important.

I agree, which is why the whole thing needs to go into the trash. I remember in w5, I think, maybe w6, when people thought they were doing good carrying 2 buckets until someone showed up with 4. Then for a few months, everyone had 4 until someone showed up with 6, and then it was the whole damn inventory with as much inventory expansion as possible and still hold a sword for finishers. Stupid meta is stupid.
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