Game Development: Prelude pt. II

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude pt. II

Postby Orcling » Fri Feb 19, 2016 5:45 pm

endiron wrote:Guano and Brimstone (Sulfur) are now items... hmmm...

Jorbtar, you trying to make the hearthlands explosive?


Stronger catapult ammo, perhaps?
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Re: Game Development: Prelude pt. II

Postby simimi » Fri Feb 19, 2016 7:44 pm

Guano is a fertilizer and sulfur is used for pest control on orchards, grape and so on, so it could be less exiting than what you are expecting ...
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Re: Game Development: Prelude pt. II

Postby tigerlrg245 » Fri Feb 19, 2016 9:57 pm

Image
What's this?
Edit: what's this too
Image
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Re: Game Development: Prelude pt. II

Postby abt79 » Fri Feb 19, 2016 11:58 pm

tigerlrg245 wrote:images

Salt removes hunger, those leaves (as their info suggests, u even read?) remove travel weariness
Last edited by abt79 on Sat Feb 20, 2016 5:37 am, edited 1 time in total.
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Re: Game Development: Prelude pt. II

Postby loftar » Sat Feb 20, 2016 12:03 am

abt79 wrote:Quotes enormous post, adds one line

You really should know better.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Prelude pt. II

Postby popfor » Sat Feb 20, 2016 5:29 am

loftar wrote:
abt79 wrote:Quotes enormous post, adds one line

You really should know better.

Yeah, what he said. The rules. spam is bad mmkay
Image Image
my avatar is stolen without permission
Image
#badboysclub
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Re: Game Development: Prelude pt. II

Postby abt79 » Sat Feb 20, 2016 5:36 am

loftar wrote:Quote

Whoops, surry pls no ban


Also that's two lines mate
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Re: Game Development: Prelude pt. II

Postby Cece » Sat Feb 20, 2016 1:07 pm

really love the salt but i hate the idea of ice crystals, they max out way too quickly with this.. honestly 40k points on the first day is broken, so what you end up is seeing a selective few who were fortunate enough to find them overpower the rest of the playerbase and drop the player count again lol

i haven't met anyone with rage yet but i wouldn't be that happy to get killed by a player on the first day or two.

ice crystals are unnecessary.
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Re: Game Development: Prelude pt. II

Postby MagicManICT » Sat Feb 20, 2016 1:14 pm

Truthfully, w8 was the first world that didn't have murderers running around day 1. People will always figure out a way to grind out the needed LP in under 24 hours. Previously, there was the sliders to boost things along.

I agree some of these things are way overbalancing for the start of the world, but there's nothing that OP about them in the long run. Maybe numbers need to be tweaked a bit depending on number of players and expected value. The icicle is the only one that needs a serious rework. I'm not sure what to suggest other than limiting it to one curio in the study instead of all.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Prelude pt. II

Postby VDZ » Sat Feb 20, 2016 1:26 pm

You guys keep complaining about people being able to get Rage early because of the Icicles, but you can easily get that even without special items. I started several hours late, slept twice for a total of 14-18 hours (without abusing Amber's auto-study feature, which would net me tons more LP), have not used any alts, and the only special resources I've found are the Travel Weariness leaves and the healing root. My total gained LP is 48,485, more than enough to get Rage. And I'm a hermit.

If a group works together well enough and plays in a lame enough manner, Murder would have been possible some time ago already even without Ice Crystals.
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