This is probably the last thing I have to say about this patch...

I know I'll be repeating myself (and many others) but I honestly don't see any way this can be fun or an interesting mechanic otherwise:
Gilding should be meant to IMPROVE equipment... Not be a RNG-based decisive system to decide if your equipment is usable or shit.
It completely ruins every piece of gear that is relatively expensive. There's simply no more reason for you to craft complex pieces of clothing if you can achieve the same bonuses with silly nettle pants or linen clothes if you're lucky... There's no more reason to use capes that occupy 2 slots (like Bear or Lynx) if you can have a gilded bat cape and a gilded hat.... If you have plenty of materials you can just spam Linen Clothes until you get the perfect stitching and all the meaning and logic behind the former system is gone. You can see a guy with awesome gear that means shit and someone with nettle gear that is actually a +150 melee gear legendary warrior. It's cool to not be able to tell people by how they look like but it's just stupid when you simply can't even guess anything. Haven had enough of "secrecy" with the quality system and robes hiding armor and all the mystery around characters not having names unless you kin them, etc... So this really is unecessary.
How would gilding work for me?
Items should have at least HALF (or more - ideally 3/4) of their base stats. It's ok if you guys want to change the stats, like removing Int from Fox hat... but they need the base stats to be USEFUL again. And then, on top of that, we can gild stats. Gilding stats that match the item stats (like STR to a bear cape) would be a "synergy" and increase another slot opening chance, while gilding different stats would reduce the base stats value, becoming a less effective, hybrid item.
That's it... I have nothing else to say. This was really a blow for me (and many others)... not because of the "right now", I couldn't care less about the stats I lost, I was never even close to any caps or anything, it's not about that... but about the future, this is once again another mechanic that will greatly benefit big groups and factions that can stockpile everything and try out tons of gildings and have tons of uber-powerful characters... and will make hermits or smaller villagers lives harder.
Anwyay, what do I know about that?...
Well, this is just my last message about this... Hopefully other people will see reason behind it

If not... whatever.