Prelude: World 12

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 12

Postby Gutharr » Fri Feb 28, 2020 3:36 pm

Ozzy123 wrote:
Gutharr wrote:People act like you couldn't siege in any world before or if all their stuff was safe forever. I don't get it



Yea m8 24 hours of sieging and 20 minutes of sieging is exactly the same, I really don't know what they're complaining about haha


You remember palibash By hand don't you?

And again the weakness isn't every 2 weeks. Once you reached level 5 you are pretty safe for a while. If the devs change the window to 4h or 2h the people would still complain like you could read here.

It's such a small window of risk and people still freak out I don't get it. The risk of losing everything is part of the fun. HnH was always like that wasn't it?
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Re: Prelude: World 12

Postby Ozzy123 » Fri Feb 28, 2020 3:38 pm

When palibashing by hands was a thing 99,9% of villages had brickwalls, right now brickwall won't protect you at all if you can't win a forced fight against attackers.
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Re: Prelude: World 12

Postby VDZ » Fri Feb 28, 2020 3:49 pm

Izunundara wrote:I'm on call functionally speaking 24/7.

Avu wrote:At best you can save up a few more shit but more likely than not you'd have to go afk cause your mom/wife/kid needs you and 20 min later you be ded.


If you get suddenly called away in a dangerous in-game situation, you're fucked, yes. I think that only makes sense. What do you propose, mechanics to instantly get out of any danger at any time when it's convenient? You can't reasonably expect suddenly leaving in the middle of something will have no penalties in a game with open PvP in a persistent world.

Izunundara wrote:Probably take a leaf out of your own pamphlet there.

VDZ wrote:Why can't people at least read the damn post before complaining?


You explicitly mentioned the raider being in a different time zone. Time zone is utterly irrelevant specifically due to these mechanics; you're only at risk at the time of your choosing.

Ozzy123 wrote:A simple fix would be to make the power level go down by 2/3 levels instead of going back to 0 BUT power level should stay at this level until there are any enemy siege engines on the claim. That + making the vulnerability window shorter. Really noone wants to spend 8 hours every 2 weeks looking at their screen just to make sure noone puts a ram down at their walls.


That 'simple fix' would precisely lead to newbies and inactive players getting sieged more often. Active villages will always have their claims at the higher levels beyond the early world, so they remain well-protected from siege. People who are just setting up and people who don't Charge often enough, though? They get fucked, because the brimstone needs to go somewhere (otherwise it'll decay). With major villages having vulnerability windows, that brimstone is much better spent sieging the places with actual loot (thus diverting attention from less interesting bases), but you lose that if they don't get proper vulnerability windows. Remember: Your base still needs to be worth the brimstone and effort, and I expect brimstone to be a lot more valuable in this world.

Ozzy123 wrote:
Gutharr wrote:People act like you couldn't siege in any world before or if all their stuff was safe forever. I don't get it



Yea m8 24 hours of sieging and 20 minutes of sieging is exactly the same, I really don't know what they're complaining about haha


When people don't check for rams every 24 hours, yes, it's exactly the same. You can raid random hermits right now. It's just not worth the resources and effort.

Ozzy123 wrote:When palibashing by hands was a thing 99,9% of villages had brickwalls, right now brickwall won't protect you at all if you can't win a forced fight against attackers.


Even when palibashing by hand was a thing, you were still pretty safe if your base doesn't look interesting unless you piss someone off. And that was before battering rams required a limited resource and you got the red-handed debuff for committing crimes.
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Re: Prelude: World 12

Postby Potjeh » Fri Feb 28, 2020 4:05 pm

Bases have too much investment in them to be so open to destruction. Either lower the required investment in a base or somehow limit the damage a successful siege can do before you lower the difficulty of siege.
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Re: Prelude: World 12

Postby Ozzy123 » Fri Feb 28, 2020 4:13 pm

VDZ wrote:
When people don't check for rams every 24 hours, yes, it's exactly the same. You can raid random hermits right now. It's just not worth the resources and effort.



Did you even play the game? You literally get info when someone builds a siege engine on your claim, also, you really don't see the difference between a hermit having 24h to do something with the siege engine outside of his wall and him having literally 20 minutes to react? What he can do in 20 minutes if there are 10 titans outside of his palisade? If it was 24h they wouldn't bother in the first place as it is now, if it'd be only 20 minutes people would walk around sieging hermits all day long.
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Re: Prelude: World 12

Postby azrid » Fri Feb 28, 2020 5:21 pm

10 titans sieging a single hermit doesn't seem likely unless he claimed a local resource.
You are painting a false picture of how its going to be.
I don't know if you misread OP or you are just lying.
And did you even think of the brimstone cost and how much more valuable its going to be next world to spend on some peasant?
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Re: Prelude: World 12

Postby MarcusXDead » Fri Feb 28, 2020 6:51 pm

First of all, not everyone is a hermit. Some people are playing in a small groups. They have totally no chance of winning against powergamers, but still might have some valuable resources they were lucky to have their hands on, especially right after the wipe where tar is the main currency everyone can have, but no one has enough. There will be a chance of stronger people raiding not complete hermits, but still without chances of defenders winning.

Then, we ofter say "just like in Eve Online" recently, but I must remind you that in that game, your main character progression NEVER gets forcefully pushed back, as dying there is major part of the game, and because of that pvp is so fun. People can lose their ships, loot and even get completely evicted from regions they lived in, but they don't lose skillpoints upon death, and can continue playing as a fully-fuctioning combat unit, rather that becoming a stump of older self. Any material valuables are *meant* to be lost in that game, because getting them back just takes a couple of days spent earning money via a *variety* of different activities, and usually serves just a good change of enviroment, as you don't really need to do constant gridning when you have even a single ship to fly in pvp. Much unlike that, forcing people risking losing everything in a game that has geometrical coefficient curve of time spent to progression might only be encouraged either by people who can afford staying on top, or people who don't mind losing everything cuz they didn't put enough effort in gaining it to be afraid of losing it all (Yes, Jorbtar, you belong to this very group. Imagine H&H code getting rollbacked without any means of saving it every time some toxic kid makes a post on forum about not liking something you've added. Either you delete his post in 20 minutes after he posted, or you get 1 world of patches vanish. Oh, but you'll be given a right to choose a 8 hour window when toxic kids can try removing all your progress, every 2 weeks!). I honestly would like to have some good fights instead of hearthing out as soon as I see someone I don't know, but first I have to get rid of fear: "dropping the game because of having to start all over if I'm unlucky to lose in PvP". Maybe, just maybe, if KO protection would actually work without a chance of being insta-killed by a titan, I'd be more willing to risk my stuff and having to tend wounds later for some loot/content. Currently it's not worth it if you're not overpowered.

Then again, siege changes are good for Pclaims.
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Re: Prelude: World 12

Postby Burinn » Fri Feb 28, 2020 7:42 pm

SnuggleSnail wrote:@Jorb can you hurry up and confirm that the suggested siege change will be scrapped so there's time to discuss other stuff before the new world.


No one is stopping you, or anyone else, from talking about other stuff.
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Re: Prelude: World 12

Postby pppp » Fri Feb 28, 2020 7:44 pm

I guess it will go overlooked in the heat of siege discussion but newbs will be fucked again by removing metal spiralling.
It is because now spiralling metal requires hq cast iron to maximize result of q increase. Value of a cast bar lower by 20% than the top smelted q will be some 10 times lower.
There will be no reason to buy iron from lower level players.

Edit:
Burinn wrote:No one is stopping you, or anyone else, from talking about other stuff.


Here you are.
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Re: Prelude: World 12

Postby MarcusXDead » Fri Feb 28, 2020 7:46 pm

In exchange of reducing gap between noobs and titans it's a small price.
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