VDZ wrote:DaniAngione wrote:Jorb & Loftar, it's not by making the world smaller that you'll encourage "social interaction". You'll only encourage the shitty, toxic part of your community to grief for absolutely no reason.
Which is also a form of social interaction.
Actually not. Violence is a form of interaction but not
social interaction - as it is not a 'conflict of selves' but rather demonstration of oneself's strength, which makes it not a social interaction. (This is said by the famous philosopher Hannah Arendt and other sociologists, not me

)
But I understand your point. Yeah, some danger is always nice. We endured (and recovered stronger!) an Erebus raid on the last world, and in the end losing all animals and all that was sad but also fun and engaging.
This is completely different from having a fresh-started character killed without any chance for dialogue because someone decided that place was theirs (even though there was no claim or anything) and game values are greatly unbalanced whereas things that were created to 'prevent' some intensity of griefing (like Nidbanes) are far from reality from sprucecaps with Rage on day 3.
So, yeah, I agree with you. But I don't think things are right the way they are right now

A small world and huge boons to LP is recipe to disaster in Haven, as we're seeing now. I walk around and all I see are sprucecaps corpses, lol.
Raffeh wrote:Dani,
Try, try and try again

I know

I'm just sad that with this new ice thing everyone covets so much and such a small world, my snowy hermitage dream will have to be abandoned
