As the discussions about what would work better when it comes to payment and permadeath lead nowhere I hereby publically offer to pay the costs of another hetzner server, for a year, out of my own pocket, to run the following experiment:
Two worlds running in parallel - one with permadeath, the other 'lenient' with the following changes:
1) On death the character respawns 15 minutes later naked and without LP at the HF - but with Kin list, map, discoveries, skills, attributes & abilities it had when dying. Also with a wound that gives a 100% debuff to the latter two and will take a relevant time (like 4 ingame weeks / ~9-10 RL days) to heal (so the debuff reduces with time), no remedy available and roots won't work on it. The only difference to teleporting to HF is the added wound, unspent LP and stomach contents be gone, and a corpse left behind now holding all the gear and inventory the character had. Skulls only contain the LP gathered since last respawn, Burying the corpse might reduce the wound - final mechanic will be formulated in case the offer is accepted.
2) Limited to one character per account.
3) 5x4 starting inventory, 200% convenience, no bonus to character development rate, verification does nothing.
Permadeath world runs developer selected monetarisation scheme, lenient world is only accessible with active subscription. Accounts will be shared, but both worlds will maintain individual character lists. Parallel login with one account into both worlds is not possible.
Both worlds will be, apart from what is mentioned above, run the same code, get the same updates at the same time and share downtimes (so in case one crashes the other will be shut down by the watchdog).
Devs agree to publicise after the year, or when the worlds end, a list of two figures (at least monthly) in the form of permadeath : lenient (may be absolute numbers, but I can live with a relation), the first based on subscribed online hours spent in each world and the other based on individual subscribed accounts having logged into each world within the reported period. Further figures would be interesting and appreciated (like the average and median of hours spend in each world per subscribed account), but I'll settle with the two lists to open my pockets.
Then we can have a discussion, or - most likely - won't need it anymore.
I'm willing to put my money where my mouth is.
Jorb, Loftar: are you in?