Agree with some others pointing out the ravenous at 300% needs to go. 2X feps on anything would be plenty, but I still feel like only time should affect the hunger bar. And if thing must affect it, then things like salt or quest should only affect it when you are stuffed or overstuffed. I feel like the bonuses are meant as a neat catch-up mechanic, but if there is any way to lower the hunger bar manually then it becomes a power-gaming mechanic instead. Salt should have a new purpose, like being an actual ingredient in foods or curing meat and such.
Also maybe characters should spawn in with more energy(but be unable to use that first set of energy for hard labor?) and also be in hunger level content. I've seen where after a week of playing and getting symbel and a feasting setup going you can spawn in a new character, sit him down and blow through the stats of your character created at the start of the world. Its silly and I don't like it. Maybe it won't be an issue with the changes already being made, but its something worth consideration I think.