Prelude: World 12

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 12

Postby azrid » Sat Feb 29, 2020 7:27 am

MarcusXDead wrote:First of all, not everyone is a hermit. Some people are playing in a small groups. They have totally no chance of winning against powergamers, but still might have some valuable resources they were lucky to have their hands on

Its not expensive to make a separate pclaim especially if you have more than 1 person playing in your group.
Many experienced players already have more than one claim I don't see that part changing this world.
For your 8 hours you can move your few valuable resources into a pclaim if you are being raided.
And I doubt all the people complaining who are faction unaffiliated small groups have to worry about it too much.
Its a case of "It could happen so I am scared" for these people. I have seen some posters embrace this new fear and not try to change a system before it even had a chance to shine.
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Re: Prelude: World 12

Postby MarcusXDead » Sat Feb 29, 2020 8:49 am

But what's the point in making a mechanic that can be avoided like that and brings nothing, but more stress and just consumes time, without actually working? I mean sure, people can bash your stuff that can't be evacuated, but for some people without much valuable items it's even worse.
P.S. You guys already are abusing alts for avoiding any penalty the game has for your "mains", and now you'll be going to abuse "alt claims". It's just ridiculous.
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Re: Prelude: World 12

Postby Ozzy123 » Sat Feb 29, 2020 9:18 am

azrid wrote:not try to change a system before it even had a chance to shine.



X D that's probably the dumbest thing you've ever said and looking at your posts competition is not small, if the system is broken it has to be scrapped or atleast fixed if possible, making people alpha testers on a new world is gonna make the playercount hit 200 in a month, that would be real SHINY
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Re: Prelude: World 12

Postby Izunundara » Sat Feb 29, 2020 9:46 am

VDZ wrote:
If you get suddenly called away in a dangerous in-game situation, you're fucked, yes. I think that only makes sense. What do you propose, mechanics to instantly get out of any danger at any time when it's convenient? You can't reasonably expect suddenly leaving in the middle of something will have no penalties in a game with open PvP in a persistent world.



I do actually. Something along those lines would be a good idea. Like the ability to TP back to your hearth inside your walls and logout? Except that literally exists already. Put that strawman back in your Study Window. Nobody is suggesting instantaneous admin-level bullshit. Simply the game does not have to require your presence for an unreasonable amount of time. HnH already requires an immense time dedication to get anywhere without making it even worse.

VDZ wrote:
Izunundara wrote:Probably take a leaf out of your own pamphlet there.

VDZ wrote:Why can't people at least read the damn post before complaining?


You explicitly mentioned the raider being in a different time zone. Time zone is utterly irrelevant specifically due to these mechanics;




When me go work, other people not work because time different. Time me choose make siege window irrelevant. Make big sad, lose months game because random chance, not because skill or bad thinking or planning.
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Re: Prelude: World 12

Postby azrid » Sat Feb 29, 2020 10:05 am

Ozzy123 wrote:
azrid wrote:not try to change a system before it even had a chance to shine.

X D that's probably the dumbest thing you've ever said and looking at your posts competition is not small, if the system is broken it has to be scrapped or atleast fixed if possible, making people alpha testers on a new world is gonna make the playercount hit 200 in a month, that would be real SHINY

No ur dum xD
No one is arguing against fixing the system.
But many have suggested it should be scrapped which I don't agree with.
MarcusXDead wrote:But what's the point in making a mechanic that can be avoided like that

Since you now admit you can avoid total destruction you understand its not as harsh as you first stated.
It brings actual sieges to the game hopefully. Players with a small economic, pvp and trash talk footprint will be left alone if they play their cards right.
There have been many great suggestions from experienced players since this thread was posted on how to improve proposed siege change.
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Re: Prelude: World 12

Postby Ozzy123 » Sat Feb 29, 2020 10:20 am

azrid wrote:No one is arguing against fixing the system.
But many have suggested it should be scrapped which I don't agree with.


well ok if that's what you meant then I agree :oops:
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Re: Prelude: World 12

Postby jorb » Sat Feb 29, 2020 10:34 am

Ozzy123 wrote:
azrid wrote:No one is arguing against fixing the system.
But many have suggested it should be scrapped which I don't agree with.


well ok if that's what you meant then I agree :oops:


What changes would you actually like to see, then?
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Re: Prelude: World 12

Postby Ozzy123 » Sat Feb 29, 2020 10:52 am

jorb wrote:
What changes would you actually like to see, then?


Make the power level go down by 2/3 levels instead of going down to 0 BUT power level should stay at this level until there are any enemy siege engines left on the claim. That + making the vulnerability window shorter, like 3-4 hours and inspecting the pclaim requiring siegecraft and maybe some perc*explo(or stealth?) depending on the initial power level. Honestly, I'm not good at inventing that kind of stuff, I know it's unbeliveably difficult to balance sieging but at the same time I know that if these proposed changes get implemented the way they are it's gonna be very very bad.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


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Re: Prelude: World 12

Postby Wunsz » Sat Feb 29, 2020 10:58 am

i'm a bit worried about the crops being capped? do we know at what stage that will happen? like: when will this affect the animal quality growth?

also i'd like to see more dungeons, will there be new ones maybe?? trolls to be more frequent in general, mammoths and cave snails to be more frequent i haven't see one cave snail in this world :(

someone made a good point earlier about natual catastrophies - maybe that would be an interesting topic to explore?
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Re: Prelude: World 12

Postby MagicManICT » Sat Feb 29, 2020 11:19 am

Wunsz wrote:i'm a bit worried about the crops being capped? do we know at what stage that will happen? like: when will this affect the animal quality growth?

Do you mean what's the max quality we can expect? Devs haven't said anything. All we've done is speculate so far.

Wunsz wrote: i'd like to see more dungeons, will there be new ones maybe??

So far jorb has stated they've been hesitant to do any more dungeons. There's other aspects of the game that have to be fixed first.

Wunsz wrote:trolls to be more frequent in general, mammoths and cave snails to be more frequent i haven't see one cave snail in this world

I lived close to a mountain spawn for mammoths this world, and they were common enough (though nobody in my village wanted to tackle them). Not sure about snails... I've never seen one. For trolls... maybe the cave hermit credo is what you're after?
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