Prelude: Happy New World!

Announcements about major changes in Haven & Hearth.

Re: Prelude: Happy New World!

Postby dafels » Fri Dec 30, 2016 7:48 pm

weapon skins?
good shit tbh
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Re: Prelude: Happy New World!

Postby ghandhikus » Fri Dec 30, 2016 7:54 pm

Stat cap should be 100 at start and increase gradually by 100 per month imho
January 7 - 100
January 15 - 125
March 7 - 300
December 7 - ~1100
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Re: Prelude: Happy New World!

Postby NOOBY93 » Fri Dec 30, 2016 7:55 pm

ghandhikus wrote:Stat cap should be 100 at start and increase gradually by 100 per month imho
January 7 - 100
January 15 - 125
March 7 - 300
December 7 - ~1100

Not sure about the numbers (monthly increments? exactly 100?) but I love the idea.
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Re: Prelude: Happy New World!

Postby HasseKebab » Fri Dec 30, 2016 7:58 pm

how about a monthly goal in € that fills up everytime someone buys something from the store. Reddit did a good job on theirs

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Re: Prelude: Happy New World!

Postby Avu » Fri Dec 30, 2016 8:06 pm

Granger wrote:As the discussions about what would works better when it comes to payment and permadeath lead nowhere I hereby publically offer to pay the costs of another hetzner server, for a year, out of my own pocket, to run the following experiment:

Two worlds running in parallel - one with permadeath, the other 'lenient' with the following changes:
1) On death the character respawns 15 minutes later naked and without LP at the HF - but with Kin list, map, discoveries, skills, attributes & abilities it had when dying. Also with a wound that gives a 100% debuff to the latter two and will take a relevant time (like 4 ingame weeks / ~9-10 RL days) to heal (so the debuff reduces with time), no remedy available and windblown leafs won't work on it. The only difference to teleporting to HF is the added wound, unspent LP and stomach contents be gone, and a corpse left behind now holding all the gear and inventory the character had. Skulls only contain the LP gathered since last respawn, Burying the corpse might reduce the wound - final mechanic will be formulated in case the offer is accepted.
2) Limited to one character per account.
3) 5x4 starting inventory, 200% convenience, no bonus to character development rate, verification does nothing.

Permadeath world runs developer selected monetarisation scheme, lenient world is only accessible with active subscription. Accounts will be shared, but both worlds will maintain individual character lists. Parallel login with one account into both worlds is not possible.

Both worlds will be, apart from what is mentioned above, run the same code, get the same updates at the same time and share downtimes (so in case one crashes the other will be shut down by the watchdog).

Devs agree to publicise after the year, or when the worlds end, a list of two figures (at least monthly) in the form of permadeath : lenient (may be absolute numbers, but I can live with a relation), the first based on subscribed online hours spent in each world and the other based on individual subscribed accounts having logged into each world within the reported period. Further figures would be interesting and appreciated (like the average and median of hours spend in each world per subscribed account), but I'll settle with the two lists to open my pockets.

Then we can have a discussion, or - most likely - won't need it anymore.

I'm willing to put my money where my mouth is.
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I'd play it. And if none of the pvp-ers come even better. As long as it lasts I can larp away in safety.
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Re: Prelude: Happy New World!

Postby MagicManICT » Fri Dec 30, 2016 8:09 pm

NOOBY93 wrote:
Granger wrote:
NOOBY93 wrote:Sounds like nobody would play that world tbh.

The whole point is to end the speculation and turn away from who is the loudest to a more interesting who actually pays up.

Thing is, if a subscription would pay for both buffs in normal world and your world, since the normal world would naturally be more competitive since it's permadeath, people would use the subscription they have there.

I think it'd be an interesting experiment. You could easily see who and how many people are playing the "alternate rules" world and get some metrics on how things work.

Again, I'll point out we don't need 10,000 subscribers. We need enough to pay for two people to have the life they want to lead and justify developing this game full time instead of finding other sources of income. A Tale in the Desert does this with about 500-700 subscribers @ $15/mo (think it's like $120 a year if you go that route). That's a pretty comfortable income for anybody. A family of four doesn't even average that in the US. Would more be good? Sure, then maybe we can justify demands to being paid staff instead of volunteers. :D
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Re: Prelude: Happy New World!

Postby Amanda44 » Fri Dec 30, 2016 8:13 pm

Avu wrote:
Granger wrote:
As the discussions about what would works better when it comes to payment and permadeath lead nowhere I hereby publically offer to pay the costs of another hetzner server, for a year, out of my own pocket, to run the following experiment:

Two worlds running in parallel - one with permadeath, the other 'lenient' with the following changes:
1) On death the character respawns 15 minutes later naked and without LP at the HF - but with Kin list, map, discoveries, skills, attributes & abilities it had when dying. Also with a wound that gives a 100% debuff to the latter two and will take a relevant time (like 4 ingame weeks / ~9-10 RL days) to heal (so the debuff reduces with time), no remedy available and windblown leafs won't work on it. The only difference to teleporting to HF is the added wound, unspent LP and stomach contents be gone, and a corpse left behind now holding all the gear and inventory the character had. Skulls only contain the LP gathered since last respawn, Burying the corpse might reduce the wound - final mechanic will be formulated in case the offer is accepted.
2) Limited to one character per account.
3) 5x4 starting inventory, 200% convenience, no bonus to character development rate, verification does nothing.

Permadeath world runs developer selected monetarisation scheme, lenient world is only accessible with active subscription. Accounts will be shared, but both worlds will maintain individual character lists. Parallel login with one account into both worlds is not possible.

Both worlds will be, apart from what is mentioned above, run the same code, get the same updates at the same time and share downtimes (so in case one crashes the other will be shut down by the watchdog).

Devs agree to publicise after the year, or when the worlds end, a list of two figures (at least monthly) in the form of permadeath : lenient (may be absolute numbers, but I can live with a relation), the first based on subscribed online hours spent in each world and the other based on individual subscribed accounts having logged into each world within the reported period. Further figures would be interesting and appreciated (like the average and median of hours spend in each world per subscribed account), but I'll settle with the two lists to open my pockets.

Then we can have a discussion, or - most likely - won't need it anymore.

I'm willing to put my money where my mouth is.
Jorb, Loftar: are you in?


I'd play it. And if none of the pvp-ers come even better. As long as it lasts I can larp away in safety.

I probably would too, I'd have preferred you to offer a pve experience though with no pvp'ers ... :P
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Re: Prelude: Happy New World!

Postby kilakan » Fri Dec 30, 2016 8:20 pm

I'd play on a more lenient world for sure! maybe even designate it as a heavy test world for new raiding systems and the like since death doesn't matter as much there'd be less hinging on changing the way things work since it won't cause anyone to lose a character. I'd say even go the full way and not have a cool-down timer on getting stats/skills back so there's no reason for solo players to rage-quit the game after getting killed, they just need to get their gear back.

Heck, it would be wonderful if that more lenient world was on a different reset timer than the main world. As someone who's played almost every world, I'm really guilty of only playing the first few months.
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Re: Prelude: Happy New World!

Postby KatoKhan » Fri Dec 30, 2016 8:31 pm

strpk0 wrote:And many others will ONLY play if permadeath is in. Does your opinion count more than mine because its yours? The only difference being that permadeath is already in the game, whereas you're suggesting to remove it so your friends can play (risking alienating the 300 or so people that love this game and play it daily, and are clearly okay with permadeath being in).
Stop being so defensive. People like you are the kind of people this game doesn't need. Lazy, and self-entitled to everything. It hasn't been this way for years, and my best hope is that it won't become so. Everyone that is currently decent at (or atleast understands) this game at some point went through the troubles of being killed / eaten by animals, myself included. They learnt from their mistakes and therefore won't make them again. That's a lot of the fun this game provides.
You're suggesting to do away with this, why? So your friends can play farmville:haven edition and then get bored 4 hours in because of the gruelling chores this game consists of as you progress (with permadeath gone, I'm sure those will feel worthwhile doing right)?
Get good.

You want this game to dillute itself to the level of a facebook game, simply because right now it has some problems achieving what it wants to achieve. How about a permadeath game where you have no burials and no chance to recover anything when you died, and yet the game was excellent at explaining itself and teaching the players how they should behave if they want to survive. Would that not be just as succesful as your idea? Would that not make an exciting game that everyone would pay any amount of subscription to play? What about a game where even dying 3 times a day is fun because the game allows you to have fun, regardless of your current progress? Is your suggestion "ok, you haven't achieved making permadeath work, so just scrap it and become the next farmville"?

I personally hope this game becomes even harder, but better at teaching new players. That way it will still be the haven I like, only with way more players in the boat.

I don't get why people assume permadeath is the #1 problem this game has, and why they think removing it will somehow magically fix the other myriad of issues that this game has, which are actually in part alleviated by whatever crippled form of permadeath it currently offers. For instance, I wouldn't dare farm for 3 to 4 hours a day to feed my pixel animals if I knew they meant nothing (due to lack of permadeath and dilluted gameplay therefore).


OMG, where to even start with this.... You make awefully bold statements, too bad there is no factual basis for them. You skew things to fit what you want while trying to demean others for their opinions, which happen to be well thought out instead of just a tirade.

So let us get on with the vivisection of your idiocy....

You claim many others will only play this game if permadeath is in. Ok, even if i grant you that every single current player fits in that category (which would be ludicrous but ok I am willing to stretch my imagination) then you would have, what ? say 400 to 500 players, tops. Is that really where you want this game to go ? I know of at least 300 potential players just from the guilds I am in that flat out refuse to give the game a shot simply because of perma death. And these are hardcore PvPers mind you. I am talking about guilds that were actual factors in Warhammer Online, Guild Wars 2, Darkfall, and ArcheAge just to name a few. These are not the so called carebears you allude to. So once again you have proven there is no factual substance to your ramblings.

You claim I am lazy and self entitled and yet you know nothing about me. I have played this game by myself accomplishing quite a bit in my limited time. Again jumping to conclusions with no factual basis.
You claim that we (My friends and I) only want to play Farmville then quit 4 hours in. Hmm again you know absolutely nothing. Some of my friends I have had since the days of Ultima Online and have been playing games together for over 20 years throughout many many different games. And as a reference, if you never played Darkfall, google it or ask your friends how that game was then ask anyone that played about the name Kato Khan. I was the number one crafter in the game up until I quit. In a full loot hardcore PvP game that is no small feat, I assure you.

Well I could go on and on and analyze every sentence of your tirade but I will stop here and just say think before you post, it tends to hide your ignorance.

If you want to actually debate I am always up for it, just please try and show some intelligence.
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Re: Prelude: Happy New World!

Postby ven » Fri Dec 30, 2016 8:36 pm

I'd probably play in granger's world too, or at least pay for it. What convinces me to that is the one character per account, I'd play in any world that has that.

I'd also play in a similarly set up pve-oriented world, with either 100x longer scents and no nidbanes, or ultra-harsh survival mechanics like slower progression, temperature, random diseases, crop failure etc.
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