by Lunarius_Haberdash » Thu Jan 31, 2019 6:59 pm
Ysh wrote:GamingRAM wrote:I like the idea of certain locations impacting the growth speeds of trees. One step closer to climates and regional benefits.
Perhaps a smaller effect can be applied to crops as well?
I think if this kind of mechanism becomes pervasive then care must be taken that:
- There is some way to tell which plant is grows well in each region that is not collecting every plant and recording how long it is taking.
- Enough plant is useful that this decision of location is really tradeoff, and not just that some area is much worse than another.
Honestly, I want to see a whole scope of things added for farming.
Climate that affects growth speed (or even possibility)
Soil condition that each crop wants separately (maintain the soil or growth will slow to a crawl)
Pests and Pestilence.
But especially the first two. Give us climates to slow down/speed up certain crops, give us soil condition to help close the gap (without actually eliminating the difference)
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.