Game Development: Prelude

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude

Postby CSPAN » Thu Feb 04, 2016 9:21 pm

Everyone so bitter about stat caps, but it makes the game so much more inviting to new players. Maybe it should be higher, but having one is definitely necessary for a successful game. Period. (imo)
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Re: Game Development: Prelude

Postby jorb » Thu Feb 04, 2016 9:21 pm

Archiplex wrote:Also, question, since stat cap, we're looking at modifying current stat requisites for things right? (Such as mining and wall hardness)


Yes.
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Re: Game Development: Prelude

Postby sym_kevster » Thu Feb 04, 2016 9:22 pm

jorb wrote:
sym_kevster wrote:just to let you know i have contacted trading standards as what you will be providing is no longer what i have paid for


It is a shame you feel that way, but how isn't it? You paid to have unlimited access to the game, and you do, and will.



completely different game

i am not a pvper

i chose to hermit and grow crops / craft / trade and with any form of stat cap it becomes usless to have unlimited time to play

therefor the subscription becomes usless
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Re: Game Development: Prelude

Postby CSPAN » Thu Feb 04, 2016 9:24 pm

sym_kevster wrote:wat.

wat.
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Re: Game Development: Prelude

Postby jorb » Thu Feb 04, 2016 9:28 pm

sym_kevster wrote:completely different game


The game is in alpha, and in development, and this is stated quite clearly both here and there. We do not guarantee a particular game experience.

I could perhaps suggest that you wait with your dissatisfaction until we've actually made changes, though, and see how they turn out upon release, because as it stands right now we haven't changed a thing.

I might also suggest disputing the purchase with PayPal, rather than contacting a UK consumer organization.

But you do what you must. I am sorry if you feel you're not getting your value. That is not our intention.
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Re: Game Development: Prelude

Postby sym_kevster » Thu Feb 04, 2016 9:32 pm

jorb wrote:
sym_kevster wrote:completely different game


The game is in alpha, and in development, and this is stated quite clearly both here and there. We do not guarantee a particular game experience.

I could perhaps suggest that you wait with your dissatisfaction until we've actually made changes, though, and see how they turn out upon release, because as it stands right now we haven't changed a thing.

I might also suggest disputing the purchase with PayPal, rather than contacting a UK consumer organization.

But you do what you must. I am sorry if you feel you're not getting your value. That is not our intention.



may i quote from your discription of the game

''Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.''

where is my choice??

you force a completely different game style on all of your paying customers

and yes i agree probabilly 90% of them are pvpers but for the hermits like myself it basically means the end of fun as i cant grind qualitys any more its always stat capped that was the fun in the game for me

im sorry but that just the truth

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Re: Game Development: Prelude

Postby DDDsDD999 » Thu Feb 04, 2016 9:32 pm

sym_kevster wrote:just to let you know i have contacted trading standards as what you will be providing is no longer what i have paid for

Image
You are mad-dumb.
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Re: Game Development: Prelude

Postby Raffeh » Thu Feb 04, 2016 9:37 pm

I understand people have paid to play the game such as myself ( I died 2 hours after subscribing ) but honestly for these developers to make the game better they are going to have to upset a few people.

I think they are doing a stand up job and should keep experimenting and taking us out of our comfort zones. No homo if I didn't like something id at least provide constructive criticism.

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Re: Game Development: Prelude

Postby Archiplex » Thu Feb 04, 2016 9:38 pm

sym_kevster wrote:stuff


Yeah watching a number go up slowly every day surely was the thrill of a lifetime :roll:
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Re: Game Development: Prelude

Postby sym_kevster » Thu Feb 04, 2016 9:39 pm

Archiplex wrote:
sym_kevster wrote:stuff


Yeah watching a number go up slowly every day surely was the thrill of a lifetime :roll:


maybe not for you

but for me i love to see the q of my crops + animals grow + be able to craft armour / curios higher than anyone else in the game (or at least have that possibility if i put in the time / effort)
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