by Okocim » Fri May 06, 2016 9:30 pm
This patch made me pretty angry, my motivation to play wore off as soon as I'v finished reading patch notes.
As for me it broke a good thing in the game, replaced it with more grind and RNG based sh!t.
Sure it gave a little bit of new possibilities, but in such way that i don't rly want to go use them.
I loved that gear was telling so much about players, we always knew what to look for when we wanted to improve our attributes.
I loved that after I'v spent some time getting precious materials to craft an item I was getting with bonuses comparable to effort I'v put into it.
Atm, nothing is making me go for high tier clothes, it's probably going to be more cost efficient to try to gild low tier items that i can mass craft over end over, than to make some high tiers even if the chance is a little bit higher. Not to mention that when you fail to properly gild a high tier item it becomes way less valuable than simple one.
On top of that everything depends on gild quality and can be softcapped by the clothes, so even bothering to make clothes of materials that are hard to rise quality is pointless, it's better to work with something that's easy to make with high quality.
Despite the flaws of the system, It's not the thing that made me angry the most.
It's because I'm tired of the way of developing games where to add something developers remove something else that was working good.
I was taking part of Albion Online alpha test and it was happening all the time there. Game is not rly coiming closer to be finished, instead in the big patches to the game we were getting n-th gear rework, to add one new dungeon to explore 2 older ones were removed, etc.
And it's the same same with this patch, it's not improvement to the game, it's just change. After pretty big patch game stayed exactly where it was on the development axis, but now You will have to spend more time to work on the system flaws.
But yeah you'r now able to add new gilds in the future patches and that would make them look bigger.
I'v never liked WoW it was not my type of game, but they are still strong after so much time, and every patch to the game brings back old players and attracts new ones. Why? What does they add to the game? The most important thing is that they rise level cap, and in such way improve the game, especially endgame.
Peoples love to get new things and hate losing old ones, I wonder how many players would it drew off the WoW if Blizzard would change all the raid items players got to be useless at first and made them do 3 times more rides to get items that let them improve this useless gear to the point of being a little bit better than they were at 1st.
I wonder what's the reason that makes developers go in such way when developing. @Jorb, @loftar ? maybe you can tell me?
It's because you used all your ideas? Because it's easier to make it this way? You just like it this way more? or maybe you really thought that everyone would like it?
or something that i just can't really think off?
If I'm able to affect someway the way of further updates, I would just ask You to focus on endgame where most of the old players, players that won't bore and quit are atm. Improve, add new things, not change old ones.
F#ck it didn't meant to be such a wall of text.