Prelude: Happy New World!

Announcements about major changes in Haven & Hearth.

Re: Prelude: Happy New World!

Postby strpk0 » Fri Dec 30, 2016 8:38 pm

KatoKhan wrote:qqq


I beg to differ, I love acting like a retard on the internet.
You, however, are a big moron. And your attitude makes it very clear.

My point simply is that permadeath is not the game's #1 problem, as you and your friends seem to make it out to be, and I don't think scrapping the game's soul is a very good idea indeed.
Rather, I want it to be harder so that "veterans" like me get their asses kicked by your average newb if they're not careful enough. I simply want the game to be better at teaching them how to do so.

However, I do not personally want people like you that simply complain because the game doesn't adjust to your needs playing it.
If you really accomplished as much as you said you do (I HONESTLY doubt it, but please do convince me otherwise), you wouldn't be sitting here complaining about non-existent issues. I'll tell you this 30 times, it is NOT easy to wipe anyone out in this game, and unless you give people good incentive to spend 20 hours catapulting your place (yes, that's how long it actually takes), it should never happen to you nor your friends.
If they have such a big issue with permadeath, find a good spot near the world border where nobody will bother you and assure them that they will be safe there (as they 99% likely will). If they get eaten by a bear or whatever bury their bodies, and teach them to pay attention.
Granger wrote:Fuck off, please go grow yourself some decency.

Image
User avatar
strpk0
 
Posts: 1188
Joined: Sat Sep 03, 2011 11:44 pm

Re: Prelude: Happy New World!

Postby KatoKhan » Fri Dec 30, 2016 8:44 pm

strpk0 wrote:
KatoKhan wrote:qqq


I beg to differ, I love acting like a retard on the internet.
You, however, are a big moron. And your attitude makes it very clear.

My point simply is that permadeath is not the game's #1 problem, as you and your friends seem to make it out to be, and I don't think scrapping the game's soul is a very good idea indeed.
Rather, I want it to be harder so that "veterans" like me get their asses kicked by your average newb if they're not careful enough. I simply want the game to be better at teaching them how to do so.

However, I do not personally want people like you that simply complain because the game doesn't adjust to your needs playing it.
If you really accomplished as much as you said you do (I HONESTLY doubt it, but please do convince me otherwise), you wouldn't be sitting here complaining about non-existent issues. I'll tell you this 30 times, it is NOT easy to wipe anyone out in this game, and unless you give people good incentive to spend 20 hours catapulting your place (yes, that's how long it actually takes), it should never happen to you nor your friends.
If they have such a big issue with permadeath, find a good spot near the world border where nobody will bother you and assure them that they will be safe there (as they 99% likely will). If they get eaten by a bear or whatever bury their bodies, and teach them to pay attention.


Check your inbox for a PM, the rest of the server is not interested in you calling me names and claiming stupid shit and me proving you wrong over and over.
Don't hate me 'cause I'm Beautiful
User avatar
KatoKhan
 
Posts: 211
Joined: Fri Oct 28, 2016 1:10 am

Re: Prelude: Happy New World!

Postby FerrousToast » Fri Dec 30, 2016 8:44 pm

I would also like to Raise a voice to say that I would play on Grangers world, and it would actually be likely to encourage me to be more willing to play aggressively and engage in actions I never would even consider on the permadeath world.
Image
User avatar
FerrousToast
 
Posts: 307
Joined: Tue Dec 17, 2013 9:36 pm

Re: Prelude: Happy New World!

Postby FerrousToast » Fri Dec 30, 2016 8:46 pm

KatoKhan wrote:
strpk0 wrote:
KatoKhan wrote:qqq


I beg to differ, I love acting like a retard on the internet.
You, however, are a big moron. And your attitude makes it very clear.

My point simply is that permadeath is not the game's #1 problem, as you and your friends seem to make it out to be, and I don't think scrapping the game's soul is a very good idea indeed.
Rather, I want it to be harder so that "veterans" like me get their asses kicked by your average newb if they're not careful enough. I simply want the game to be better at teaching them how to do so.

However, I do not personally want people like you that simply complain because the game doesn't adjust to your needs playing it.
If you really accomplished as much as you said you do (I HONESTLY doubt it, but please do convince me otherwise), you wouldn't be sitting here complaining about non-existent issues. I'll tell you this 30 times, it is NOT easy to wipe anyone out in this game, and unless you give people good incentive to spend 20 hours catapulting your place (yes, that's how long it actually takes), it should never happen to you nor your friends.
If they have such a big issue with permadeath, find a good spot near the world border where nobody will bother you and assure them that they will be safe there (as they 99% likely will). If they get eaten by a bear or whatever bury their bodies, and teach them to pay attention.


Check your inbox for a PM, the rest of the server is not interested in you calling me names and claiming stupid shit and me proving you wrong over and over.

someone once said that even the forums of Haven are full pvp.
Image
User avatar
FerrousToast
 
Posts: 307
Joined: Tue Dec 17, 2013 9:36 pm

Re: Prelude: Happy New World!

Postby Jacobian123 » Fri Dec 30, 2016 8:46 pm

ven wrote:I'd probably play in granger's world too, or at least pay for it. What convinces me to that is the one character per account, I'd play in any world that has that.

I'd also play in a similarly set up pve-oriented world, with either 100x longer scents and no nidbanes, or ultra-harsh survival mechanics like slower progression, temperature, random diseases, crop failure etc.

More survival-oriented H&H would be fun.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

Image Image Image
User avatar
Jacobian123
 
Posts: 1311
Joined: Sat May 08, 2010 4:41 am
Location: The Inn of Brodgar

Re: Prelude: Happy New World!

Postby ChildhoodObesity » Fri Dec 30, 2016 8:50 pm

pls dont add weapon skin cases type shit i got a family to feed bro
User avatar
ChildhoodObesity
 
Posts: 4166
Joined: Tue Apr 10, 2012 8:16 am

Re: Prelude: Happy New World!

Postby Undefined » Fri Dec 30, 2016 9:07 pm

This is what bugs me about talking about the idea of permadeath removal. I in no way advocate removing completely free and open PvP, the two things are entirely separate.
I believe completely free and open PvP is an essential part of Haven and could never be removed, it's vital to every aspect of the game and I stand behind everything Jorb has always maintained when it comes to exactly why.
That said I believe the harsh penalty for losing a single fight is also the single biggest thing preventing people from enjoying the PvP experience, imagine how many more fights there would be if you knew your losses would be reduced if you lose. Having a character essentially disabled for days is still a huge PITA, but it doesn't just erase weeks or months of effort.
I enjoy PvP, but I actively avoid it for at least a month after starting on a world and forever on essential characters, I'll make alt accounts and create combat alts purely for the purpose of fighting because I know they'll die eventually. The gear I use is all easily replaced by my main account and I can knock up a replacement alt quite quickly for the same reason. To me losing a combat character or even a foraging/mining/etc character isn't a huge loss unless it occurs prior to me establishing, which has never happened.
I'm sure this is basically what all experienced players do since the nature of the game forces you into that direction.
My personal gameplay stands to gain nothing at all from the removal of permadeath other than a minor degree of convenience in being able to risk characters that would otherwise rarely leave a palisade.

The people who suffer from the entire permadeath mechanic however are the very people we should be actively trying to encourage to stay by reducing the impact it has on them, I want to see new players join, play, explore and enjoy everything the game offers rather than learning about the essential act of building a wall and then hiding behind it. If it were entirely up to me I'd reduce the proposed penalty of death even further making the character skill point total modify both the strength and duration of the disabling wound on a sliding scale... Under 500k LP? Disabled by 25% for 6 hours, over 5m? Disabled by 50% for 6 days. 50m? You're out for a month.
We could also approach it from another angle, factoring in the number of other characters that character has killed, not killed anyone? penalty is 80% strong, killed 10 other characters? penalty is 150%
Anything that greatly improves the experience for new players/characters and removes their fear of interacting with others would IMO be a great benefit to the game.
Haven's greatest content asset is the social interaction that comes from an MMO game, currently it's not being harnessed at all as well as it could be, in fact this mechanic, touted as being a key selling point, often by people who take great pleasure in being able to kill off new players, is also IMO the biggest hurdle standing in its way and one which should come down.
User avatar
Undefined
 
Posts: 322
Joined: Tue May 18, 2010 12:22 pm
Location: United Kingdom

Re: Prelude: Happy New World!

Postby jordancoles » Fri Dec 30, 2016 9:47 pm

It's a tricky thing

If death is given a set loss of 25% of total lp then sure, it would be 'better' for people wanting to get into the pvp of the game, but it also removes a lot of the point of making a titan vs combat alts.
Dying with 100 ua and coming back with 75 is a lot better than dying at 1000 ua and losing 250. It is sooo much easier to rebuild an alt than a titan, and fights are just ganks anyways. People wanting a lesser death penalty on the whole likely don't realize that it turns combat into alt wars. More than it already is.

Currently, if you were to raise a titan and then kill another titan you are pushing your opponent down; placing yourself ahead of the pack significantly (assuming that you've also captured their body). This sucks for the person dying, for sure, but I feel that it also has a meaningful impact in terms of controlling your opponent and ensuring that they are 'out of your hair' for a while.

Personally, I am against state funerals. It is possible to gain back the majority of your stats through kingdom abilities (assuming the full body has been recovered). I think that the state funeral should either be removed, or it should be a replacement for the player's entire body. It should not stack with the player's buried body buffs, but instead it should be a replacement for if the body could not be recovered. The ability to regain like 90% of your shit after death is a feature reserved for Kingdoms specifically (rich get richer smh) as well. It's an insane advantage when fighting against groups without access to the Kingdom abilities. I'd like to see it as a replacement, but not an addition to the full body burial.

Idk, I've always had permadeath and I'm fine with it sticking around in even the harshest form
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Prelude: Happy New World!

Postby shubla » Fri Dec 30, 2016 9:53 pm

jordancoles wrote:It's a tricky thing

If death is given a set loss of 25% of total lp then sure, it would be 'better' for people wanting to get into the pvp of the game, but it also removes a lot of the point of making a titan vs combat alts.
Dying with 100 ua and coming back with 75 is a lot better than dying at 1000 ua and losing 250. It is sooo much easier to rebuild an alt than a titan, and fights are just ganks anyways. People wanting a lesser death penalty on the whole likely don't realize that it turns combat into alt wars. More than it already is.

Currently, if you were to raise a titan and then kill another titan you are pushing your opponent down; placing yourself ahead of the pack significantly (assuming that you've also captured their body). This sucks for the person dying, for sure, but I feel that it also has a meaningful impact in terms of controlling your opponent and ensuring that they are 'out of your hair' for a while.

Personally, I am against state funerals. It is possible to gain back the majority of your stats through kingdom abilities (assuming the full body has been recovered). I think that the state funeral should either be removed, or it should be a replacement for the player's entire body. I should not stack with the player's buried body buffs, but instead it should be a replacement for if the body could not be recovered.

Idk, I've always had permadeath and I'm fine with it sticking around in even the harshest form

I think 1000 uac chars should not be a thing.
Losing and dying in fights is part of the game. Or should be.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13043
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Prelude: Happy New World!

Postby jordancoles » Fri Dec 30, 2016 9:54 pm

shubla wrote:Losing and dying in fights is part of the game. Or should be.

Well regardless of permadeath or the percentage of lp lost, this is always the case lol
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 216 guests