jorb wrote:- The claim drops two power levels during the vulnerability, rather than down to zero.
Are you for real? This makes established villages practically untouchable and thus encourages redirecting siege efforts to newbies and smaller bases. As I posted in response to the original suggestion:
VDZ wrote:Ozzy123 wrote:A simple fix would be to make the power level go down by 2/3 levels instead of going back to 0 BUT power level should stay at this level until there are any enemy siege engines on the claim. That + making the vulnerability window shorter. Really noone wants to spend 8 hours every 2 weeks looking at their screen just to make sure noone puts a ram down at their walls.
That 'simple fix' would precisely lead to newbies and inactive players getting sieged more often. Active villages will always have their claims at the higher levels beyond the early world, so they remain well-protected from siege. People who are just setting up and people who don't Charge often enough, though? They get fucked, because the brimstone needs to go
somewhere (otherwise it'll decay). With major villages having vulnerability windows, that brimstone is much better spent sieging the places with actual loot (thus diverting attention from less interesting bases), but you lose that if they don't get proper vulnerability windows. Remember: Your base still needs to be worth the brimstone and effort, and I expect brimstone to be a lot more valuable in this world.
84 hours into the world (3.5 days), the most active villages (also the ones most capable of defending themselves and the ones that should be the target of value sieges (as opposed to griefing sieges)) will become tons harder to siege than other claims (3 to 4 hours during vulnerability windows), and 28 hours later their 'vulnerability' forces 6-8 hours of drying time. Another 28 hours (in total, less than 6 days) and their 'vulnerability window' now requires a drying time of 15-20 hours, basically bringing us back to the w11 system. But only for the established villages; less active players do get fucked. Once on level 5 the village can just hit Charge daily because nobody's going to bother sieging for 20 hours. This change ruins the entire system, turning it exactly into the newbie slaughterfest people are fearing (because those are the only ones still vulnerable with this change).
The other two changes are good (though a brimstone per check is a pretty steep price). But it doesn't matter when the only targets that can be reasonably sieged are people who can't defend themselves and aren't worth raiding except for griefing purposes. I imagine that I personally will be safe, but this is not going to encourage proper PvP and will just hurt less active players.