sym_kevster wrote:but for me i love to see the q of my crops + animals grow + be able to craft armour / curios higher than anyone else in the game
sym_kevster wrote:Archiplex wrote:sym_kevster wrote:stuff
Yeah watching a number go up slowly every day surely was the thrill of a lifetime
maybe not for you
but for me i love to see the q of my crops + animals grow + be able to craft armour / curios higher than anyone else in the game (or at least have that possibility if i put in the time / effort)
BoxingRock wrote:You are pretty much like kaios only without the green name. Literally nobody cares what you think, and you are wrong.
sym_kevster wrote:''Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.''
where is my choice??
lachlaan wrote:To be honest the stat grind for the sake of the stat grind is one of the main replayability factors of the game, imo. But I thought we already discussed that the caps might be a bit silly and perhaps we'd instead go with different caps / perks to subbing?
Oh and as for people wasting 2 weeks or more worth of sub for the sake of an experiment, perhaps put the breaks on the sub counter till the proverbial poo hits the ventilator?
BoxingRock wrote:You are pretty much like kaios only without the green name. Literally nobody cares what you think, and you are wrong.
sabinati wrote:sym_kevster wrote:''Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.''
where is my choice??
it's every action you take in the game, hope this helps
sym_kevster wrote:im sorry but that just the truth
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