Game Development: Prelude pt. II

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude pt. II

Postby jorb » Mon Feb 22, 2016 12:04 pm

Turtlesir wrote:you now start starving under 2000 energy. major mechanic change missing from OP, jorb.


Edited OP.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18264
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Prelude pt. II

Postby Fostik » Mon Feb 22, 2016 1:20 pm

How often new resources will regenerate?
Known as zunzon. Contact discord: zunzon.
User avatar
Fostik
 
Posts: 2005
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Game Development: Prelude pt. II

Postby HasseKebab » Mon Feb 22, 2016 1:30 pm

old roots take 3 days for just 1 use
Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
HasseKebab
 
Posts: 1711
Joined: Sun Mar 06, 2011 8:59 pm

Re: Game Development: Prelude pt. II

Postby Delamore » Mon Feb 22, 2016 2:16 pm

World size is perfect, lots of interaction.
The real problem I'm seeing is that the "regional" resources spawned entirely full, meaning that the first person to hit them up got what looks like 2+ weeks of spawns instantly on day 1.
I was able to turn 5 ice into around 100k LP on day one which is just a little extreme for having been the first person to find an ice node.
I'm seeing lots of players in our group upset that they won't be able to catch up to characters like that because there's never going to be a chance to get 5 ice per node ever again.

Otherwise, I think the resources are interesting but need some work as currently it feels like the first claim on them is going to end in the first wall and even trying to take a resource from someone else is going to be a multiple day siege no one bothers with so the current owners stay the owners.

boreial wrote:My observations of W9 so far,

Even after traveling for 14 hours, I have found it too crowded for my game play style. (dedicated Hermit) If I have a neighbor within an hours walk from me that is too close for what I like, (personal opinion).
.


Also when reading about world size complaints, remember people like this literally want a 2x2 hour travel time block of land each to avoid any social interaction.
User avatar
Delamore
 
Posts: 1212
Joined: Mon Jul 13, 2009 9:11 am

Re: Game Development: Prelude pt. II

Postby ArvinJA » Mon Feb 22, 2016 2:41 pm

World wipe please.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
User avatar
ArvinJA
 
Posts: 1255
Joined: Sun Mar 20, 2011 1:02 pm
Location: Sweden

Re: Game Development: Prelude pt. II

Postby LadyV » Mon Feb 22, 2016 2:51 pm

ArvinJA wrote:World wipe please.



I have to agree.
User avatar
LadyV
 
Posts: 3114
Joined: Wed Jan 25, 2012 2:34 am

Re: Game Development: Prelude pt. II

Postby Robben_DuMarsch » Mon Feb 22, 2016 4:25 pm

Siege system is... not going to work.
Last edited by Robben_DuMarsch on Fri Feb 26, 2016 9:10 am, edited 1 time in total.
User avatar
Robben_DuMarsch
 
Posts: 1736
Joined: Wed Sep 28, 2011 2:58 am

Re: Game Development: Prelude pt. II

Postby Kalacia » Mon Feb 22, 2016 4:37 pm

LadyV wrote:
ArvinJA wrote:World wipe please.



I have to agree.


lets nuke every body just because a few people managed to get an early advantage.

lets not... i like my crazy paving. i want to admire it some more.
User avatar
Kalacia
 
Posts: 461
Joined: Wed Mar 24, 2010 12:03 pm
Location: Digging

Re: Game Development: Prelude pt. II

Postby Granger » Mon Feb 22, 2016 4:41 pm

While the resources are fun, the problem is that the first ones to get to the ice thingies and the mussels have instantly enough LP to spam claims over all of them as fast as they can find them (at the rate of ~1.5 claims per chicken spawn found).

They should start empty, so that you can't chain-rush them by gains from the last found enabling to claim the next few.

Additionally it would be good if it would be somehow impossible to wall them in, because at some point there won't be an unclaimed one left and since they're requirement for village idols now this means that it'll be impossible for latecomers to erect a village sooner than later.

Concussion is OP in terms that getting random aggro from wildlife (which is 99% sure KO unless you're in a boat) in the beginning hinders your progress to much (because you're then severly limited in LP gain, since your skills suddenly suck completely). With concussions you effectively multiplied the penalty for fucking up whatever way, please keep in mind that a game should be fun.

PS from my moderator alter ego:
Wipe most likely won't happen (even when I would be fine with it), so please don't get started about that.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9263
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Prelude pt. II

Postby Astarisk » Mon Feb 22, 2016 4:47 pm

Granger wrote:While the resources are fun, the problem is that the first ones to get to the ice thingies and the mussels have instantly enough LP to spam claims over all of them as fast as they can find them (at the rate of ~1.5 claims per chicken spawn found).

They should start empty, so that you can't chain-rush them by gains from the last found enabling to claim the next few.

Additionally it would be good if it would be somehow impossible to wall them in, because at some point there won't be an unclaimed one left and since they're requirement for village idols now this means that it'll be impossible for latecomers to erect a village sooner than later.

Concussion is OP in terms that getting random aggro from wildlife (which is 99% sure KO unless you're in a boat) in the beginning hinders your progress to much (because you're then severly limited in LP gain, since your skills suddenly suck completely). With concussions you effectively multiplied the penalty for fucking up whatever way, please keep in mind that a game should be fun.

PS from my moderator alter ego:
Wipe most likely won't happen (even when I would be fine with it), so please don't get started about that.

Would like to re-iterate you don't even need the new stuff to spam claims, you can literally spawn a new guy and drop a p-claim in 10 or so minutes just off of discoveries. Nothing too magical there.
IRC/IGN: Rawrz

Join the Haven & Hearth Discord if you need help and our community will surely help you:
Image
Image
User avatar
Astarisk
 
Posts: 870
Joined: Fri Aug 13, 2010 7:08 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot] and 12 guests