Atamzsiktrop wrote:Irony is real hard to catch (unless you mean the part where I call Granger pathetic, and fail to see where he called pro-permadeath players retards) but let me help you: no, I don't usually grief or kill noobs.
I apologize then. Irony and sarcasm is indeed hard to catch sometimes on forums.
Here's the thing. Permadeath is fine imo. It's part of the experience. PvP is fine too. You know what? Now that I ponder on the issues a bit more (and consider all the different arguments being raised), I think game mechanics isn't even the major issue.
Here's the major issue: The culture seems to be: the weak are meat, the strong do eat. While philosophically, this makes sense and can even appeal to some...
a good, fun, long-lasting game it does not make. People have brought up the arguments that HnH provides a free environment and if we want more law and order, then the onus is on the players. To a certain extent, I agree. However, this is a GAME. Irl, laws and society is maintained through police and social contracts (very rough generalization). How can we approximate this ingame?
I'd be happy if we had a mechanic whereby some faction, upon creating a Kingdom, could confer upon its citizens (or peasants) some measure of guaranteed protection, in exchange for tribute.
Hopefully, this would then incentivize those hardcore players to shelter the casuals and larpers.