Prelude, pt. II: World 11 Changelog

Announcements about major changes in Haven & Hearth.

Re: Prelude, pt. II: World 11 Changelog

Postby Lunarius_Haberdash » Thu Jan 31, 2019 10:16 pm

Avu wrote:They could have achieved that with a divide by 2 in the formula. What they are doing instead is making it fucking horrible and probably one of the new favorite botting activities. Hoorary.


Who are you kidding, the big factions with good bots never laid living finger to cheese rack anyway. THis doesn't change a thing on that score.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Prelude, pt. II: World 11 Changelog

Postby Burinn » Thu Jan 31, 2019 10:17 pm

Lunarius_Haberdash wrote:
Avu wrote:They could have achieved that with a divide by 2 in the formula. What they are doing instead is making it fucking horrible and probably one of the new favorite botting activities. Hoorary.


Who are you kidding, the big factions with good bots never laid living finger to cheese rack anyway. THis doesn't change a thing on that score.


You don't have any idea what you're talking about.
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Re: Prelude, pt. II: World 11 Changelog

Postby Lunarius_Haberdash » Thu Jan 31, 2019 10:19 pm

Burinn wrote:You don't have any idea what you're talking about.


As pertains to your village? Perhaps.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Prelude, pt. II: World 11 Changelog

Postby Burinn » Thu Jan 31, 2019 10:20 pm

Lunarius_Haberdash wrote:
Burinn wrote:You don't have any idea what you're talking about.


As pertains to your village? Perhaps.


Speculating about bots that you aren't writing is just stupid.
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Re: Prelude, pt. II: World 11 Changelog

Postby dvs » Thu Jan 31, 2019 10:31 pm

Cheese racks in cave might be a pain due to decay hits?
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Re: Prelude, pt. II: World 11 Changelog

Postby MagicManICT » Thu Jan 31, 2019 10:32 pm

dvs wrote:Cheese racks in cave might be a pain due to decay hits?

No, because claims.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Prelude, pt. II: World 11 Changelog

Postby jordancoles » Thu Jan 31, 2019 10:33 pm

MagicManICT wrote:
dvs wrote:Cheese racks in cave might be a pain due to decay hits?

No, because claims.

Never heard of them
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Re: Prelude, pt. II: World 11 Changelog

Postby Astarisk » Thu Jan 31, 2019 10:37 pm

Burinn wrote:
Lunarius_Haberdash wrote:
Burinn wrote:You don't have any idea what you're talking about.


As pertains to your village? Perhaps.


Speculating about bots that you aren't writing is just stupid.


Pretty much this, people speculate about bots that rarely exist. Cheese is simple enough to do without bots, just boring.

As a side note onto the rage situation, did we all forget that leeches exist? It's going to be amusing to watch what noobs die when they get ko'd and leeches are thrown onto their character.
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Re: Prelude, pt. II: World 11 Changelog

Postby Lunarius_Haberdash » Thu Jan 31, 2019 10:44 pm

Astarisk wrote:Pretty much this, people speculate about bots that rarely exist. Cheese is simple enough to do without bots, just boring.


Is that not the point of bots? To eliminate tedious tasks?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Prelude, pt. II: World 11 Changelog

Postby Vassteel » Thu Jan 31, 2019 10:55 pm

Ymma wrote:

but what about pve people? Mby some kind of flag? "we are not agressive, we not participate in yours war"



Yeah no thanks to that one I don't need the lack of a I have Rage flag signaling to other ne'er-do-wells that im probably not a pvp'r and an easy kill/ko
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