SnuggleSnail wrote:P.P.S: Please consider making rivers wider(not crossable with roads) in the map gen, with less shallow water to make it a bit harder for people to use horses in combat
to make it harder for people to use horses in general*. Rivers are already annoying for mobility on horseback, but roads allow us to at least cross the river with some effort rather than having to leave the horse behind. (This is especially notable when you're on an 'island' surrounded by rivers, where otherwise your tamed horses would be essentially useless.)
pppp wrote:Yeah, once again: Reduce binary outcome of siege.
Add some timer, crime counter, or any other means to measure looting activity and means to stop that activity after threshold is reached.
Any kind of counter of non-villager activity can be abused by defenders by having non-villager alts. So a timer seems most fair approach.
It's not as simple as 'just fix this problem'. I can't imagine any simple mechanic to reduce the impact of a successful siege without completely overhauling siege in general. You say to just 'add some timer [or counter]', but what precisely should trigger that timer or increment that counter? How would you protect that system from alt abuse (having a non-villager theft/vandal alt trigger the timer early so it runs out by the time the siege is successful, or repeatedly steal an item and put it back to increment the counter)? How would you prevent botting to do all theft and vandalism within the timer anyways? How do you prevent raiders, once inside the base, from just standing there idling (and killing anyone logging in at the base) until they're allowed to steal and destroy again? How would you prevent raiders from taking actions to prevent the wall from being repaired so they can raid again once they've cheesed around whatever measures are in place to stop such abuse?
Players will always try their hardest to abuse the shit out of any PvP mechanic that gets introduced. Something like a timer or counter has tons and tons of potential abuse cases that would all need to be considered and designed around, and doing so would definitely not be trivial (and perhaps not even viable at all). Telling them to just 'Reduce binary outcome of siege' is just like saying 'Just make siege possible but not problematic' or 'Just make PvP fun for those into it but not problematic for peaceful players'. I'm sure the devs would love to do so (judging by their many attempts at improving the PvP systems) but it's not a simple fix.